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Agents with different radius on the same navmesh


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#1 xiongyouyi   Members   -  Reputation: 150

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Posted 11 May 2012 - 08:57 PM

In Starcraft2, dozens of units with different radius request pathfinding, if generate navmesh for each size of unit, the efficiency is not high.
I have read

Douglas Demyen's TRA* article http://skatgame.net/mburo/ps/thesis_demyen_2006.pdf


and this best way to shrink a navigation mesh to account for npc radius


Is there any solutions?

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