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Skinned Mesh Animation Delay Between Loop


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#1 Medo3337   Members   -  Reputation: 665

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Posted 12 May 2012 - 11:14 AM

Whenever I play the animation preset in DirectX 9 that I made in 3Ds Max, it delay for about 1 second between each loop, how can I make the animation loop without delaying?

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#2 ankhd   Members   -  Reputation: 1283

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Posted 12 May 2012 - 09:05 PM

Hello there.
Is this for a walking animation.
If so I think you will need to adjust the frames for the animations with in the 3d modeling program you use, so the end animation frame matches up with the starting animation.

#3 Medo3337   Members   -  Reputation: 665

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Posted 12 May 2012 - 10:40 PM

I have the animation ending matches with start starting animation in the 3D modeling program.

#4 Medo3337   Members   -  Reputation: 665

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Posted 15 May 2012 - 02:41 AM

Any idea on how to make the skinned mesh animation play without delaying between loop?




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