We know it will take less time, look better, and perform better using tools like UDK, CryEngine, Unity, etc. We are mainly doing this to learn, using those tools we can't learn very much. This will be more a hobby project as of now, but may change in the future.
We have been throwing ideas at each other for this game since February. We have a name, and many aspects of the game decided upon already, really the major thing left is what types of lighting we will use in the game. We believe light either makes or breaks the look of a game. We want to do things right, which is why we came here.
Please no more answers about trying to get us to use a pre-built engine.
We have someone working on some models for us, so we should be good on those for now.
Also Radikalizm i would like to go with a dynamic solution also, i don't want to spend hours pre-processing lighting for a scene.
Edited by dfanz0r, 12 May 2012 - 09:31 PM.