I proudly present our game engine - GRACE2 (http://grace2engine.com/) which uses AngelScript as a scripting language
GRACE2 engine - Our game engine using AngelScript :)
#4 Moderators - Reputation: 2327
Posted 14 May 2012 - 08:08 AM
I'll have to find the time to download this SDK to give it a try. Especially the script IDE you've implemented
Out of curiousity, are you using native calling conventions for AngelScript on all the supported platforms? Or did you have to switch to the generic calling conventions with wrappers on any of them? I'm mostly looking for additional confirmation that everything works with the native calling convention, as I'm not able to test all platforms myself.
I'm also curious about Tetragramatron. Is this visual scripting system a completely separate scripting system from AngelScript, or is it a layer on top of AngelScript, i.e. does it generate AngelScript code from the visual graphs?
Regards,
Andreas
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
#6 Members - Reputation: 181
Posted 14 May 2012 - 12:42 PM
Nice work!
Thanks
Out of curiousity, are you using native calling conventions for AngelScript on all the supported platforms? Or did you have to switch to the generic calling conventions with wrappers on any of them? I'm mostly looking for additional confirmation that everything works with the native calling convention, as I'm not able to test all platforms myself.
I'm using mostly native calling convention for all those platforms, but we will be testing it extensively again in the near future to check if everything works fine.
I'm also curious about Tetragramatron. Is this visual scripting system a completely separate scripting system from AngelScript, or is it a layer on top of AngelScript, i.e. does it generate AngelScript code from the visual graphs?
Tetragramaton is a tool for creation of graphs which are built with the VAS (Visual AngelScript) blocks. Each VAS block is a type registered to the AngelScript (with it's methods and properties). In Tetragramaton we create graph for some functionality. Each graph has one entry point, which is treated like a normal AS function. If we have graph with the entry point called "SomeEntryPoint", we can call it in scripts:
SomeEntryPoint();
and it will execute logic which was created in that graph. But if someone wants to write some code without using graphs and blocks, he also can, because as I mentioned earlier, all those block types are also registered to the AngelScript engine.
I hope I've explained it well
#8 Moderators - Reputation: 2327
Posted 14 May 2012 - 06:50 PM
I hope I've explained it well
.
Thanks for the explanation. It gives me an idea of what it is. Sounds like it is a parallel system accessing much the same API provided to AngelScript rather than a layer on top of AngelScript.
Once I get the time to play around with the SDK I'm sure I'll have a lot of questions.
[edit] I've added a link to the engine on the users list.
Edited by Andreas Jonsson, 14 May 2012 - 06:51 PM.
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
#10 Members - Reputation: 923
Posted 18 May 2012 - 08:49 PM
Deleting a null pointer is well-defined behavior in the C++ spec and will do nothing-- don't perpetuate that myth! ARRRRRRRRRRRRRGHIn your "Simplest Application" tutorial you have something like this:
58 // remove splash
59 delete splash;
60 splash = NULL;
61 .....
73 delete splash;
Crash!
(it's cool, the more you know)
#13 Members - Reputation: 181
Posted 22 May 2012 - 12:57 PM
Edited by virious, 23 May 2012 - 05:13 AM.
#14 Members - Reputation: 398
Posted 22 May 2012 - 08:52 PM
As FDsagizi noticed
, we have our SDK available to download here at our webpage (http://grace2engine.com/download/). We also uploaded some screenshots of our tools and a gameplay movie of game "Kurka Wodna" made on GRACE2 engine for the Android tablet.
Where is editor( SANDBOX ) ???
#17 Members - Reputation: 107
Posted 25 May 2012 - 10:08 AM
#19 Members - Reputation: 181
Posted 06 June 2012 - 08:52 AM
Today at E3 expo we've revealed information about our new game which we are currently developing: http://sacrilegium.com
#20 Moderators - Reputation: 2327
Posted 06 June 2012 - 11:26 AM
Are you using AngelScript in the game too? If so I'll add it to the users list...
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game






