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No Diablo 3 Threads?


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#21 Washu   Senior Moderators   -  Reputation: 5461

Posted 15 May 2012 - 02:14 AM

Anyone who DIDN'T see this epic pile of launch fail coming is a complete and utter moron.

Thank god I didn't buy that piece of shit

In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
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#22 reynmorris   Members   -  Reputation: 158

Posted 15 May 2012 - 05:03 AM

Well... took an hour and a half to get past the login screen.

When I did finally get in, play was quite laggy fighting a group of 5 or more enemies with just 2 coop players. Hopefully this will improve as the servers thin out.

I don't like how I can't assign points to my stats (it's automatic) and the skill system is very linear. Not exactly what I was hoping for. Also, the story and progression feels very "produced" and not very organic. The gameplay ends up being "get from point A to point B" with a bunch of extraneous dialog that has little or no engagement value so it just ends up being *skip* *skip *skip*

The one saving grace is the loot. I'm a loot addict, so that will keep me playing for at least a little while. Kind of a shallow basis for a game... but somehow it works for me.

Edited by reynmorris, 15 May 2012 - 05:06 AM.


#23 way2lazy2care   Members   -  Reputation: 782

Posted 15 May 2012 - 07:21 AM

I don't like how I can't assign points to my stats (it's automatic) and the skill system is very linear.

I know their justification is that stat points are now being altered through loot instead of having to manage too much stuff. I don't know how I feel about that, but it does at least have a reason it's that way.

Not exactly what I was hoping for. Also, the story and progression feels very "produced" and not very organic. The gameplay ends up being "get from point A to point B" with a bunch of extraneous dialog that has little or no engagement value so it just ends up being *skip* *skip *skip*

I was really upset with these bits. While I realize most of the fans don't really care about the story's delivery, it's really sloppy for a game that's been in development for so long.

#24 Olof Hedman   Crossbones+   -  Reputation: 2954

Posted 15 May 2012 - 07:40 AM

Guys. The beta was basicly the tutorial where you learn how to play. and some intro to the world.
It's supposed to be super easy.
It will get harder. A lot harder Posted Image

Personally I think the new skill system will be great. I don't like to be forced to do choices that can't be respecced.
As of now, I can rebuild my entire caracter from scratch whenever I want. (at least the skills part, equipment is a bit harder I guess)

There is also a lot to the game that did not show up in the beta, like elemental weakness/protection that will change things up a lot, and make gear pretty important.
I heard some blizzard guy say that 95% of the loot is only dropped on the higher difficulty levels.

Edited by Olof Hedman, 15 May 2012 - 07:41 AM.


#25 FLeBlanc   Crossbones+   -  Reputation: 3117

Posted 15 May 2012 - 08:32 AM

The skills definitely seemed varied to me. Even the runes change things up quite a bit. They were probably one of the things I wasn't disappointed with. I'm just confused how you could play the wizard and not have that different an experience through 5 play throughs. I guess it's only the first 13 levels so you really only have 6-7 of the 23 active skills and none of the passives.


I know, funny, right? 5 play-throughs and they all felt the same. And by the same, I mean "equal chance of not possibly losing". That's, I think, my biggest aggravation. There's no risk, no danger of losing. Whatever skill load-out you choose, you are given a huge I-WIN button. From what I've been seeing of people playing the full version, that doesn't change beyond the constraints of the beta, either. The bland homogeneity of power levels, and the inability to really customize your character, plus the far more linear play than the previous games, just leaves me with an impression of a dumbed-down game that is not for me. Everything I've heard in the last several hours is only reinforcing my determination to not buy this game, and that excludes the log-in issues that are, to me, quite understandable with a launch this legendary.

Maybe Grim Dawn will be cool.

#26 way2lazy2care   Members   -  Reputation: 782

Posted 15 May 2012 - 09:03 AM

I know, funny, right? 5 play-throughs and they all felt the same. And by the same, I mean "equal chance of not possibly losing". That's, I think, my biggest aggravation. There's no risk, no danger of losing. Whatever skill load-out you choose, you are given a huge I-WIN button. From what I've been seeing of people playing the full version, that doesn't change beyond the constraints of the beta, either. The bland homogeneity of power levels, and the inability to really customize your character, plus the far more linear play than the previous games, just leaves me with an impression of a dumbed-down game that is not for me. Everything I've heard in the last several hours is only reinforcing my determination to not buy this game, and that excludes the log-in issues that are, to me, quite understandable with a launch this legendary.

Maybe Grim Dawn will be cool.

Yea... it's almost like the only difficulty available in the beta was the easiest difficulty in the game.

#27 FLeBlanc   Crossbones+   -  Reputation: 3117

Posted 15 May 2012 - 09:26 AM


I know, funny, right? 5 play-throughs and they all felt the same. And by the same, I mean "equal chance of not possibly losing". That's, I think, my biggest aggravation. There's no risk, no danger of losing. Whatever skill load-out you choose, you are given a huge I-WIN button. From what I've been seeing of people playing the full version, that doesn't change beyond the constraints of the beta, either. The bland homogeneity of power levels, and the inability to really customize your character, plus the far more linear play than the previous games, just leaves me with an impression of a dumbed-down game that is not for me. Everything I've heard in the last several hours is only reinforcing my determination to not buy this game, and that excludes the log-in issues that are, to me, quite understandable with a launch this legendary.

Maybe Grim Dawn will be cool.

Yea... it's almost like the only difficulty available in the beta was the easiest difficulty in the game.


So you have to beat the game once in order to get so much as an iota of challenge? Why should I have to waste my time like that in order to finally get to the fun parts?

#28 way2lazy2care   Members   -  Reputation: 782

Posted 15 May 2012 - 09:36 AM

So you have to beat the game once in order to get so much as an iota of challenge? Why should I have to waste my time like that in order to finally get to the fun parts?

This is the same as Diablo 2?

#29 Antheus   Members   -  Reputation: 2397

Posted 15 May 2012 - 10:05 AM

As far as difficulty goes, I find it very easy to die in Act II. Level/gear/witch doctor specific issues aside, but things do ramp up, much in the same way the original did.

Not saying it's the pinnacle of hard games, just that Act I, let alone the part available from beta is just a tutorial.

#30 FLeBlanc   Crossbones+   -  Reputation: 3117

Posted 15 May 2012 - 10:36 AM


So you have to beat the game once in order to get so much as an iota of challenge? Why should I have to waste my time like that in order to finally get to the fun parts?

This is the same as Diablo 2?


Not really. Yes, you had to unlock higher difficulty modes. (Which was one of the most obnoxious things about it.) But no, D2 Normal wasn't the snooze-fest that D3 Normal seems to be. Try D2 normal Duriel with a flame-thrower sorceress.

This is pointless arguing, though. I could be wrong about the difficulty (according to Antheus I am wrong) and it still wouldn't matter, because I strongly object to so many other things (the lack of customization, the silly little plot-gates that make no sense, the single-player DRM, etc, etc...)

Throwing the whole "Act 1 is only a tutorial" up in fact only makes it worse for me, because it adds in the assumption that I need a tutorial to play such a brainlessly easy game. Because, you know, I'm stupid. (Well, I really am stupid, though. So... hmmm...)

I dunno, though. Blizzard still has me by the balls, no matter how much I whine and complain. I've been subjected to a constant stream of texts from my brother-in-law who is much like me in temperament and arrogant asshole-ness, and he loves it. And I want so much to love it. Just.... gah.

#31 Telastyn   Crossbones+   -  Reputation: 3730

Posted 15 May 2012 - 10:50 AM

Enh. I like these sort of games being easyish. Run around, blast things, get loot. The occasional death to swarms of pigmies or bosses is fine, but having to run the same area over and over (or permadeath) is annoying. D2 wasn't exactly the most difficult thing in the world. Torchlight was difficult at times because of balance issues, but was fun regardless.

We'll see about D3 tonight.

#32 Moe   Crossbones+   -  Reputation: 1249

Posted 15 May 2012 - 01:04 PM

How does Diablo 3 compare to, say, Dungeon Siege? By reading through this thread, it makes me think the two are quite similar.

#33 Antheus   Members   -  Reputation: 2397

Posted 15 May 2012 - 05:32 PM

I could be wrong about the difficulty


Difficulty for the rest of the game is same as D2. Mostly it's easy, sometimes it takes a tiny bit of tactics, then suddenly you get swarmed and die.

But it takes a quick look at auction house to realize just how far things can scale. For example, the items I have are +10..+20 int bonus, stuff on auction house is up to +50. So full good set would give ~500% damage vs. current ~200%. Same for everything else. And this is just for normal and what's available after first day.

the lack of customization


If you mean resists, then that is somewhat gone. The rest is about the same.


Either way, D3 is loot farming game, the rest is just decoration. Not saying it's great, just that it's Diablo and what it has always been.

#34 Hodgman   Moderators   -  Reputation: 31920

Posted 15 May 2012 - 10:07 PM

After playing the beta and then beating Act 1 today, I can safely say... it's Diablo. It might not be a fantastic GOTY or revolutionary, but it is a Diablo game. ...And I'm pretty sure that's what we were all expecting, right?

Thank god I didn't buy that piece of shit

You sound as if a Diablo CD once insulted your mother? Posted Image

Edited by Hodgman, 15 May 2012 - 10:34 PM.


#35 JTippetts   Moderators   -  Reputation: 8659

Posted 15 May 2012 - 10:29 PM

Just bought it. Servers are down for maintenance. :(

#36 Nypyren   Crossbones+   -  Reputation: 4822

Posted 15 May 2012 - 11:07 PM

Just bought it. Servers are down for maintenance. Posted Image


The American servers have been down more than they've been up, so far.

If you want to play while the American servers are down, you can temporarily switch your server to the Asia or Europe server (Main menu -> Options -> Account). None of your characters will carry over, so I suggest only doing this if you REALLY hate waiting for the American servers.

Edited by Nypyren, 15 May 2012 - 11:08 PM.


#37 SimonForsman   Crossbones+   -  Reputation: 6318

Posted 16 May 2012 - 12:15 AM


Just bought it. Servers are down for maintenance. Posted Image


The American servers have been down more than they've been up, so far.

If you want to play while the American servers are down, you can temporarily switch your server to the Asia or Europe server (Main menu -> Options -> Account). None of your characters will carry over, so I suggest only doing this if you REALLY hate waiting for the American servers.


Its the same with EU servers on european evenings, I got it on launch (free from the wow annual pass) and still havn't been able to play.
I don't suffer from insanity, I'm enjoying every minute of it.
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#38 way2lazy2care   Members   -  Reputation: 782

Posted 16 May 2012 - 06:40 AM

I heard that the server issues crashed SC2 also. Can anybody verify?

#39 Hodgman   Moderators   -  Reputation: 31920

Posted 16 May 2012 - 08:16 AM

I heard that the server issues crashed SC2 also. Can anybody verify?

I haven't seen any issues, although I do play SC2 on the SEA server and there's no SEA D3 servers. I did notice the SC2 battle.net website was down for maintenance during the D3 launch night (the same time the D3 battle.net website went down).
[edit]Yep, me and friends have experienced SC2 login failures over the past few days...

#40 JTippetts   Moderators   -  Reputation: 8659

Posted 16 May 2012 - 07:44 PM

Heh, just got home from work and tried to play it again. Servers are down. Either again or still, I couldn't say.




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