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#41 swiftcoder   Senior Moderators   -  Reputation: 9762

Posted 16 May 2012 - 07:50 PM

Heh, just got home from work and tried to play it again. Servers are down. Either again or still, I couldn't say.

They only went down about 15 minutes ago. The official twitter feed says it's just a temporary restart.

Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


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#42 JTippetts   Moderators   -  Reputation: 8261

Posted 17 May 2012 - 06:12 AM


Heh, just got home from work and tried to play it again. Servers are down. Either again or still, I couldn't say.

They only went down about 15 minutes ago. The official twitter feed says it's just a temporary restart.


This is turning into a comedy of errors, or just hilariously bad timing on my part. Got up an hour early this morning to try again.

Servers are down.

Maybe I'm being a dickweed, maybe I'm just annoyed that I as yet have not been able to play the game I paid for, but this morning they are saying that the servers are down for maintenance. To maintain implies effort expended to keep something in an operational state, but from what I've seen, there has been no operational state to maintain. (I know, it's mostly just bad luck/bad timing, but still.) Are they sure this game was really ready to leave beta and/or stress testing?

#43 Telastyn   Crossbones+   -  Reputation: 3726

Posted 17 May 2012 - 07:12 AM

I've had mostly good server luck, but the move from a roguelike to a tiny isometric action-MMO is disappointing. Granted, it's still pretty fun (especially now that level 10+ is providing more options/challenge).

#44 scottrick49   Members   -  Reputation: 366

Posted 18 May 2012 - 07:59 AM

I've played roughly 15 hours since release (just enough to beat the game on normal difficulty). Here are my thoughts:

- If you liked Diablo 1/2, you will like 3. Its a lot of fun and takes everything that was good in the previous two and improves on it.
- Launch day and day+1 were a little rough. I didn't have too much trouble, though, and it worked very well for me for the most part. Maybe I am too sympathetic with Blizzard, but I don't really think the launch went nearly as bad as so many people are clamoring it did. There are just so many people that I feel its nearly impossible to not have some problems, even with the most diligent planning and preparation.
- The difficulty of the game is pretty easy until you get to level 10 or 15, but then it does get more difficult. I was worried the game was going to be much too easy, but I am very happy with the difficulty so far. And from what I've been reading, nightmare/hell/inferno won't disappoint at all.
- The game just feels great and has been very fun!

Just my two cents! :)
scottrick49

#45 ranakor   Members   -  Reputation: 439

Posted 18 May 2012 - 08:12 PM

I've played roughly 15 hours since release (just enough to beat the game on normal difficulty). Here are my thoughts:

- If you liked Diablo 1/2, you will like 3. Its a lot of fun and takes everything that was good in the previous two and improves on it.
- Launch day and day+1 were a little rough. I didn't have too much trouble, though, and it worked very well for me for the most part. Maybe I am too sympathetic with Blizzard, but I don't really think the launch went nearly as bad as so many people are clamoring it did. There are just so many people that I feel its nearly impossible to not have some problems, even with the most diligent planning and preparation.
- The difficulty of the game is pretty easy until you get to level 10 or 15, but then it does get more difficult. I was worried the game was going to be much too easy, but I am very happy with the difficulty so far. And from what I've been reading, nightmare/hell/inferno won't disappoint at all.
- The game just feels great and has been very fun!

Just my two cents! Posted Image


I'll add that:
- If you're not feeling at home untill the end of act 1, don't quit, it gets a whole lot more D2 like in act 2+ and by early act 3 you're back in there are 2, 3 nm 5326235 mobs on me.
- Difficulty also takes a while to join the party, normal mode act 1 is trivial, act 2 boss is where it kinda starts, nightmare feels more like D2 hell, and there are 2 difficulty levels above that! (i died like ~ 10 times during the whole normal game, died that many time killing a pack of blue mobs in nightmare . . . they gave some of those some pretty sick modifiers lol)

#46 Hodgman   Moderators   -  Reputation: 28614

Posted 18 May 2012 - 11:39 PM

the move from a roguelike to a tiny isometric action-MMO is disappointing.

I'm confused as to which diablo games you've been playing? Hasn't Diablo always been an isometric beat-em-up with RPG-like character progression, woven together with a weak storyline?

#47 JTippetts   Moderators   -  Reputation: 8261

Posted 19 May 2012 - 12:38 AM

Managed to get some serious time in today. Home early from work, the baby cooperated, the servers cooperated. Got a wizard through Act 1 and 2. Most of the way through Act 1, I was sort of "meh". I've played the beta enough that nothing there really felt new. For a good part of Act 2, I was the same. But things really started to click around level 20, and I got to a place called the Desolate Sands that sort of took my breath away, and really got me to studying the landscapes. The Desolate Sands is this bleak boneyard, sandy and full of cliffs and rocks and bones. It's bleak and ugly, and yet I found it strangely beautiful enough that I stopped for awhile and just sort of studied it for a long, long time.

After I got to Act 3, I spent some time going backwards to study the levels and places I had blown through. And I found a surprising amount of beauty. I'd heard all the complaints (bright colors, stylized "WoW-ish" graphics, etc...) which is probably why I hadn't bothered to take my eyes off the enemies long enough to smell the roses (or, rather, bloated corpses; there are a whole bunch of those). And I found that I loved the landscapes. The art team really put the effort into making the areas feel real, to me. Full of panoramic vistas of crumbling bridges and waterfalls, cliffs and statues in the fog-hazed distance, ledges and corridors that you can't get to and that aren't part of the game play area and yet serve to make each area feel like it's part of a larger whole. I even found myself loving the soft, painterly, sort of smeary look a lot of the textures have, in stark contrast to the grittier, grungier look of D2.

I also found myself pleasantly surprised by the skill system. The beta really didn't do it justice. Only after you get a good, hefty set of runes to choose from do you really begin to understand that despite the lack of stat customization, there is still plenty of room for character building. The wizard, at least, feels like a deep and complex character whose gameplay changes radically depending on your skill loadout.

The item/loot system is pure Diablo. Simplified in some respects, complexified in others, but still whole-heartedly Diablo. I managed to deck myself out in a few rares and earn enough money to train my blacksmith up to where he can make some pretty decent gear. While the crafting system is very simple, I do like it. They took the gambling that D2 had, and removed all the annoying running back and forth to the Sewers entrance in Lut Gholein to re-roll the merchant's loot table.

The difficulty was pretty tame, if I'd have rolled a hardcore character I would still be in the game, but I can see hints of what is to come and have had a few close scrapes, and one or two honest-to-goodness "oh, shit!" moments.

The story is kind of meh, though (which is fine by me; too much story just gets in the way of the hacky-slashy), and the always-connected requirement is and always will be a colossal pain in the ass, almost a deal-breaker sometimes. And the Belial fight at the end of Act 2 felt a little too much like an easy stay-out-of-the-bad-and-you'll-win WoW raid dance for me to truly enjoy it. But by damn if this doesn't feel like a Diablo game after all, despite all my cynical pessimism.

#48 Antheus   Members   -  Reputation: 2397

Posted 20 May 2012 - 08:59 AM

Playing on nightmare as ranged, I notice a fairly major difference from original - just about all mobs are either invisible (popups), have some form of stealth (not like D2 where you could nuke them while hidden) or have ranged or range-closing abilities.

Give the insanely powerful AOE that makes some design sense, but it gets a bit frustrating, forcing a huge investment into vitality and dps, just so you can nuke them down at point-blank range in 1.2 seconds, since you'll be dead in 1.4s. Not really hard, just somewhat tedious. It gets somewhat pointless to even try to run away or position yourself, when you get either nuked at range or they jump at you the moment you get away.

Damage also scales like crazy, one hit kills are the norm unless you have sufficient gear.

On the upside, auction house comes handy at solving this problem. But at same time - if running bosses/mobs for gear isn't needed anymore, what's the point? To get to 60? Then it's just a matter of waiting for best deal at AH.

#49 JTippetts   Moderators   -  Reputation: 8261

Posted 20 May 2012 - 10:35 AM

Just cleared Act 3. It was short and hideous-looking, but it offered up some pretty good fights. Azmodan felt even more like a WoW raid than Belial, though, and didn't really bring any particular challenge. My wizard is rocking mostly yellows; I still haven't seen a single legendary, but that is fine. I like my legendaries like I like my beef: rare as hell. I had one pretty tense moment where a pack of vortex champions kept pulling me back into this GIGANTIC seething mob of skeletons, despite my best frantic efforts to escape. Racked up an 87-mob kill streak and picked up a couple rares when they finally dropped, and after the fight was done all I could do was sit there and go "holy shit."

I don't use the auction house, and I won't, for the same reason that I never traded for anything in D2. If I don't earn it myself, I don't want it. I get the uneasy feeling, though, that Blizzard has tuned legendary drops with the AH in mind, making them perhaps more rare than uniques were in D2, and that is not something that I like. I would probably consider offering up stuff on the AH, but at the moment all of the stuff I don't use or that I outgrow goes into the shredder. Got my blacksmith as high as he can go until Nightmare. Apparently, unlike in earlier versions of the beta, you can only get training manual pages in NM difficulty.

The buzz is starting to wane a bit; but then, in D2, my enthusiasm always started to wane in Act 4. At this point in the game, I'm just eager to move on to NM and start playing with new toys, and to visit again the better-looking scenery of the earlier Acts. (Why does Blizz insist that the game get uglier as you progress more deeply?)

#50 Nytegard   Members   -  Reputation: 820

Posted 20 May 2012 - 12:22 PM

Honestly, the legendary's aren't that unique, at least compared to uniques in Diablo 3. I'm only in the middle of Act 3, and have found 3 already (albeit I can't use two of them, due to being the wrong class).

Honestly, I'm not sure about how I feel about Diablo 3 at the moment. I'm not too overwhelmed by it (in either a good or bad way). I'll continue to finish the game, but I'm not sure I'll play it much longer than that. Definitely not enough to get even half of the achievements. (And quite honestly, I think I'm getting to the point in games where I'm burned out with achievements, especially since some of them seem to be endurance achievements of how many thousands of hours are you willing to devote to the game...)

#51 Olof Hedman   Crossbones+   -  Reputation: 2715

Posted 21 May 2012 - 02:45 AM

I also found myself pleasantly surprised by the skill system. The beta really didn't do it justice. Only after you get a good, hefty set of runes to choose from do you really begin to understand that despite the lack of stat customization, there is still plenty of room for character building. The wizard, at least, feels like a deep and complex character whose gameplay changes radically depending on your skill loadout.


What do you mean with lack of stat customization?
A big part of your stats is in your gear (the majority if you dont have crap gear), which means you can do stat-customization at any time, and respec massively between every fight if you want, instead of a small incremental increase only on level up.

Normal mode was very very easy, I one-hit-killed almost everything the whole game with my little monk.
Nightmare feels like the part where the game actually starts, where every champion is harder then most bosses in normal mode, I'm about 2/3s through it now, can't wait for hell mode :)

I loved act 3 btw, such a nice atmosphere with the hordes of demons banging the walls :)

Nytegard: Sounds like you are confusing "legendary" with "rare"? The yellow rare gear is not very rare at all, just means its more rare then the normal magic gear and have more bonuses. I've sold tons of "rare" stuff to the shopkeeper...

#52 Nytegard   Members   -  Reputation: 820

Posted 21 May 2012 - 07:23 AM

Nytegard: Sounds like you are confusing "legendary" with "rare"? The yellow rare gear is not very rare at all, just means its more rare then the normal magic gear and have more bonuses. I've sold tons of "rare" stuff to the shopkeeper...


Nah, the legendary, not the rare. (I already have tons of rare, and was surprised that normal actually dropped legendary, but it does). Just started Act 4 (normal) and have 5 pieces. I have yet to sell anything to any shopkeepers (I've been salvaging all my pieces), so I'm severly short of money from being able to buy a tab for more storage space (and the artisans are upgraded as far as I can get them on normal).

#53 JTippetts   Moderators   -  Reputation: 8261

Posted 21 May 2012 - 07:52 AM

Blew through Act 4 last night. It felt... unfinished. There were a couple special rooms that seemed interesting, but which in fact turned out to be nothing. No champions or bosses, no resplendent chests, nothing in them but standard old mobs. It's like Blizzard meant to populate them with interesting stuff, but ran out of time. (What ever happened to Blizzard's 'release when it's done' mentality? I'll tell you what happened to it. Activision.) One room had this big, square open space where tiles of a sort would fall from the sky. Stepping on the tile made it permanent, and a couple mobs would rain down on the tile like meteors. It was pretty cool, and I used the tiles to cross to an unreachable pedestal where I found.... just a regular chest. Had a couple pieces of white junk in it. I thought "surely that can't be all this neat room holds". So I solidified all of the tiles. Took me a bit of time, since it was, like a 5x5 grid of them and I had to fight the meteor mobs on each one. Completed them all and that was it. Nothing special in the whole room, just that one stupid chest.

Other rooms in Act 4 turned out similar. Meteor mobs raining down, sometimes shadow fiends spawning to mob me. But those other rooms didn't even have chests. They were just mob-filled dead ends. I did all the special branch rooms, and the only thing I got for my efforts were those two pieces of junk from the chest and some stupid achievement. Really?

From the start of Act 4 to the end, I felt like I was just being rushed along to the boss fight at the end. It started out okay, what with having to clear mounds of corruption to find some rifts, but once that was done it was all "okay, head out and kill the big D." It made me wonder why they even had an Act 4. They could have just gone with Act 3->cinematic->Fight Diablo! It was a shame, too, because the idea of fighting demons in the slowly-corrupting halls of heaven seemed pretty sweet to me. They could have done so much more with it. If they'd spent as much time on the second half of the game as they did the first half, it might feel like a finished game. As it is, beyond Act 2, it just felt like an unfinished beta again.

I started Nightmare difficulty and cleared the skeleton king. Outside one or two decent champion packs, it's been more or less identical to Normal. Sure, I have more abilities and sure, the enemies hit a bit harder. But the loot that is dropping is the same worthless crap that dropped throughout Normal. I haven't seen an upgrade in my equipment since Act 3 Normal, and even that wasn't an upgrade so much as it was "abandoning my wizardly-feeling wand and offhand in favor of a piece of shit bow because the bow has twice the damage of my wand+offhand." Another "really?" moment for me. Why do none of the rare wands I find have anything even approaching the damage of a crappy blue bow? Not even close. Why am I forced to pack a 2-hand bow around, despite being a wizard who should carry a wand and spellbook? Sure, I might get some other stats from the rare wands, but they won't make up for the DPS difference. When the best rare wand I can find is 36 damage and the crappy blue bow is 55.7, there just aren't any secondary stats that will make up for that huge gap. This game is all about killing stuff fast, so really the only stat that matters is DPS.

I kind of don't feel like playing anymore, which is a big departure from Diablo 2. When I finished Normal D2, I ended up clearing half of Nightmare mode that same night because I just couldn't get enough. Maybe it's just that i have more demands on my time now, maybe it's that I'm older and more of a stick-in-the-mud. But I just don't feel any compulsion at all to play further, despite the fact that the game in a way really only begins once you reach Nightmare.

#54 Antheus   Members   -  Reputation: 2397

Posted 21 May 2012 - 08:00 AM

When the best rare wand I can find is 36 damage and the crappy blue bow is 55.7,


Look on the AH. Search for int + vit + favorite extra.

Or you can farm for weeks and never win at RNG.

Another thing is tiers. At various level breakpoints, stats jump greatly. If blues are better it simply means you outleveled the old yellow by far.


Alternatively, start a character with different primary attribute. Then use one to farm for another. Since items that drop tend to be lower level, one will leapfrog the other in progression, but items looted will be much better for the one of lower level.

There's only 3 primary attributes, so by having two characters (or 3 if you wish), you are able to make use of 1/3 of looted items.

Edited by Antheus, 21 May 2012 - 08:51 AM.


#55 Olof Hedman   Crossbones+   -  Reputation: 2715

Posted 21 May 2012 - 09:28 AM

I agree act 4 felt a bit... short. Could have been a lot more epic.
Though at that time, in normal mode, due to it being so easy, I was insanely overpowered for the mobs...
Will be interesting to see how it feel in NM.

I think you should give NM a bit more chance, around the middle of act 1, stats started to rush, and I doubled my dps quite quickly.
Now, in the middle of act 3 NM, I have 4x the dps I had when starting NM.
Though, it still manage to get harder and harder, since the mobs scale up a lot quicker then normal mode.
Obviously you have to put a bit more thought into your build on the higher levels.

Now in act 3, even the non-elite/champion mobs of certain types start to feel dangerous.
In normal mode I felt like a 6th grade bully raiding the kindergarten.

#56 FLeBlanc   Crossbones+   -  Reputation: 3085

Posted 21 May 2012 - 09:34 AM

I've been reading through the D3 general discussion forum. Sounds like I made the right choice in not getting this game. (I know, I know, forums exist solely for complaining retards and the fans who oppose them; but still...) The common complaints seem to be: bad/lack-luster itemization, requirement of cookie-cutter builds in order to be competitive at Inferno difficulty (wasn't the whole point of dumbing down the system to eliminate the cookie cutters?), lack of polish in the last half of the game, a general feeling that this entire game is designed solely as a thing to push people into using the real money auction house so that Activision gets their cut, single-player disconnects causing progress loss, inability to connect to play single-player, etc... I even saw one awesome little gem of a thread detailing a crash/exception bug. 10 years in development, and they're still getting actual C++ exceptions?

I've also been watching my brother in law play. The gameplay does seem fun; it's all action-y and boom-y, just like Diablo should be. But Rob was always 3 times the Diablo fan that I was, and even he can't stomach playing it for more than an hour or two at a time. I don't know what's missing, I haven't really played it. Just watched. But the magic seems to be gone.

#57 Nytegard   Members   -  Reputation: 820

Posted 21 May 2012 - 09:52 AM

I don't think it's that the magic is gone, I just think that the game hasn't really evolved enough to be seen as a true successor to Diablo 2. It's honestly hard to succeed when you have high expectations (ie. Deus Ex: Invisible War, Ultima 8, etc).

Quite honestly, it's refreshing to see a real money AH. If people are going to devote a portion of their lives to the point it's a second job, they might as well be allowed to make real money from it legitimately.

The always on connection is definitely frustrating, as I can't tell you how often I've been in the middle of a dungeon to lose connection and have to replay the whole dungeon all over again. It's even worse when you find an awesome item and lose it (hence why I teleport to town now after every major find). I guess another thing I would have preferred is if Blizzard wasn't so west-coast centric. (This isn't necessarily a Blizzard only problem, as many online games seem to treat the west coast as the center of the gaming world if you live in the USA). I don't think I could play HC mode as I've already died several times through warping and other connection issues (I'm lucky if my ping goes sub 200). I might as well join the European servers, as I'd probably have a better connection there.

#58 Antheus   Members   -  Reputation: 2397

Posted 21 May 2012 - 10:12 AM

requirement of cookie-cutter builds in order to be competitive at Inferno difficulty


It's been less than a week. People who made it to inferno are the equivalent to top 1% of WoW raiders. Talking about balance is completely pointless right now.

If anything, I've found that it's very well balanced, but various points requires certain gear check, where it goes from "cannot be killed" to "moderately challenging". Either way, I won't be seeing much inferno myself, so these issues concern me as much as progression raiding in WoW (not at all).

I haven't really played it. Just watched. But the magic seems to be gone.


Of course it is. We're what, 10 years older? If anything, it would be very worrying if things didn't change.

#59 Bigdeadbug   Members   -  Reputation: 173

Posted 21 May 2012 - 07:43 PM

Quite honestly, it's refreshing to see a real money AH. If people are going to devote a portion of their lives to the point it's a second job, they might as well be allowed to make real money from it legitimately.


The issue I see with the concept in its current form is that it is only really viable for those who already make money from these sorts of games (aka gold farming businesses). The drop rates along with the 30% cut, $250 cap and limit to 10 auctions at one time mean only those with multiple account and multiple users will be able to generate any decent level of income from the game. It all results in a system that isn't really designed to give the long term player a way to make a decent amount of money from their playtime, but instead a system for the developers to get a cut from the already established gold farmers.

#60 Nytegard   Members   -  Reputation: 820

Posted 22 May 2012 - 07:21 AM

As for the real money, $250 is more than enough as far as a cap goes. To give an analogy, for the past several years, I've used StubHub to sells sports tickets. Similar model. Laws use to be in place forbidding scalping, but there would be several scalping companies (ie: to the gold farming companies). When the state I was in (along with several states around me) revoked the laws, I purchased season tickets to several different teams. The general consensus on the fans' forums was how this was going to be the death of the fan being able to attend games, and how prices were going to skyrocket. In the end though, ticket prices plummetted to the point where you could buy tickets far below face value. Open up competition, and prices plummet. Now, I'm not stating that this will affect the gold farmers money, rather, it will force undercutting of everyone that $250 won't be nearly as low a price as many people think.

As far as the cut, that's to be expected. And the drop rate should make it that 10 auctions hopefully won't be too little. If too many people complain, who knows, Blizzard might up the amount.

I don't see it as a way to get rich by any means. Just that you might be able to make a couple hundred, if lucky, over the course of a month or two. My biggest concern with a real life money AH is that when money gets involved, certain less ethical events tend to happen more often. These tend to attract people who make aimbots and other cheating devices seem like childs play in their sophistication, and also tend to lead to a revelation as to the real security of the company behind the product.




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