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#81 Olof Hedman   Crossbones+   -  Reputation: 2949

Posted 24 May 2012 - 01:22 AM

I didn't get much new stuff in NM until the end of act 1. but then it really took off.
I'd say you stopped right about around where the curve starts to bend.
But to each his own.

Swiftcoders getting legendarys "every few minutes" sounds like bullshit. Or a mixup with the yellow "rare"s. Those I get a couple every hour, but mostly stuff I can't use.
In fact, I havn't got one single legendary drop yet, and I'm in Act4 NM.

But I'm doing ok gearwise anyway, and change around a lot as the challenges changes.

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#82 SymLinked   Members   -  Reputation: 887

Posted 24 May 2012 - 04:54 AM

Legendaries every few minutes? I've got one so far (Frostburns) and I got 100 hours played. My friends and everyone else I know playing haven't found many (if any at all) either.

So yeah, probably a mixup with rares.

#83 swiftcoder   Senior Moderators   -  Reputation: 10364

Posted 24 May 2012 - 07:43 AM

I was L43 at uninstall, all my eq except sword and ammy were still pre L27 stuff, sword was L33 ammy was ( I think) 31. I was going for DPS on weap (obviously), Int and Vit. After those three, Magic Find. I was up to probably 900 dps after the sword upgrade, about 3800 life, and had maybe 26% MF.

My wizard is dealing ~875 at level 32, due to a legendary sword with +80 int and a socketed radiant ruby, and legendary gloves with +6-8 attack.

That's the only useful legendary gear have I received (apart from a +dex/+attack amulet on my monk), so 'every few minutes' was an exaggeration, but I'm up to a good 10 legendary drops at this point. My mate who plays with me only had his first legendary drop yesterday, so I guess the RNG gods are not terribly even-handed.

And I'm not confusing them with rares - pretty much all my non-legendary equipment is rare, and it's hardly worth picking up plain 'magical' items anymore.

Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


#84 Olof Hedman   Crossbones+   -  Reputation: 2949

Posted 24 May 2012 - 08:32 AM

And I'm not confusing them with rares - pretty much all my non-legendary equipment is rare, and it's hardly worth picking up plain 'magical' items anymore.


Yes, 1 every couple of hours sounds a lot more reasonable, I guess you are lucky :)

#85 Yrjö P.   Crossbones+   -  Reputation: 1412

Posted 27 May 2012 - 06:53 PM

Always-on DRM in single player, no LAN play, congested and laggy servers (lag must be real fun in hardcore mode...), being forced to beat the game over and over before getting actual challenge, Inferno "challenge" being about buying gear at AH to avoid getting randomly one-shotted instead of having to play well? Sounds fantastic.

I'll consider picking this up when I see it on sale at fraction of the price. Even then, only because it's by Blizzard. No one else has the track record to get me to buy a game despite a bullshit coating this thick.

#86 Nytegard   Members   -  Reputation: 823

Posted 27 May 2012 - 08:17 PM

Always-on DRM in single player, no LAN play, congested and laggy servers (lag must be real fun in hardcore mode...), being forced to beat the game over and over before getting actual challenge, Inferno "challenge" being about buying gear at AH to avoid getting randomly one-shotted instead of having to play well? Sounds fantastic.


I finally completed Nightmare, and had to put my Monk aside. I know other people stated how they could easily get to inferno with him, but did they do that without buying on the AH? Having low dps, low hp, low everything else, and no real distance attacks is making progression difficult, to say the least. Oh, and after awhile, you start to lose health if you don't manage to kill that elite you've been kiting for the past half an hour.

So apparently Blizzard officially stated that the drop percentage is in relation to how many items are on the AH, which could explain why the drop rate seems bad for certain individuals. (I also don't agree with this, as it is arm-twisting people into using the RMAH).

#87 JTippetts   Moderators   -  Reputation: 8649

Posted 27 May 2012 - 09:50 PM

So apparently Blizzard officially stated that the drop percentage is in relation to how many items are on the AH, which could explain why the drop rate seems bad for certain individuals. (I also don't agree with this, as it is arm-twisting people into using the RMAH).


Do you have a source link for this, by any chance? Because if this is true, then my god... They've officially jumped the shark.

#88 Nytegard   Members   -  Reputation: 823

Posted 27 May 2012 - 10:23 PM


So apparently Blizzard officially stated that the drop percentage is in relation to how many items are on the AH, which could explain why the drop rate seems bad for certain individuals. (I also don't agree with this, as it is arm-twisting people into using the RMAH).


Do you have a source link for this, by any chance? Because if this is true, then my god... They've officially jumped the shark.


http://us.battle.net/d3/en/forum/topic/5149013410


The auction house obviously provides an incredible service to allow for very easy trades between characters, and essentially blows out the wide range of items you could have available to you at any one time. So, in fact, the AH has to be a factor in how we drop items. On one hand you have a huge benefit because you can buy and sell items very easily, as opposed to having to post up WTS threads in the old USEast trading forums, but on the other end it does impact the item pool economy with the inherent ease at which you can trade items. If the AH existed but wasn't a factor at all into how items dropped/rolled, the economy would be completely tanked within a matter of weeks.



#89 JTippetts   Moderators   -  Reputation: 8649

Posted 27 May 2012 - 11:11 PM

Crikey.

#90 BLiTZWiNG   Members   -  Reputation: 349

Posted 27 May 2012 - 11:50 PM

I want to know what kind of economy a single player game has that requires them altering the loot table for me. Damn I'm glad I got my money back.




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