Members - Reputation: 102
Posted 14 May 2012 - 03:54 PM
I wanted to get into graphics programming (so far I have a little knowledge about openGL) , but I am not a very good programmer (or in order words I am not very advanced).
What I would like to do at this point is make a simple primitive from a 3d software (take your pick: Maya, 3ds Max, etc) and load it into my program. What I found was that this is a very complex technique and requires a lot of knowledge and detail about mathematics, multi-dimensional arrays, operation overloading, etc.
What I wanted to know is there a a graphics library, or graphics programming language were there is a simply pre-made function: (for example load3dModel(cube.xxx) ) and it will just load the model?
Members - Reputation: 573
Posted 14 May 2012 - 04:51 PM
Members - Reputation: 735
Posted 15 May 2012 - 02:15 AM
I also suggest to try Assimp, which supports several formats.
Members - Reputation: 862
Posted 16 May 2012 - 01:43 AM
Also, Assimp supports a huge set of file formats.
Documentation might be better in my opinion although the library is very intuitive and rich.