Posted 15 May 2012 - 09:02 PM
Why would you want to take a story that you saw in an MMO and put it into your own game? You could of course make a similar story, but taking an exact story would be a copyright violation. If you changed all the details so there were no copyright problems, that would be fine, legally. There aren't that many plot archetypes in existence, and they have all been many times, so it's almost impossible to create a story without it being similar to some other story. But still, most MMO stories aren't very good. The only noticeable virtue they have is already being in a quest format and appropriate for a player roleplaying a warrior character, which most (but not all) game characters are. It could be useful to write out all the dialogue points and quest requirements of one of your favorite quest chains in an MMO, because that would help you see a pattern that works. That would be a similar exercise to outlining a novel to see how a novel plot works; this is an exercise I recommend to anyone who has difficulty writing a good plot. But if you're looking for a source to borrow material from, you might be better off borrowing from an anime, movie, or novel, where the average quality of the material is higher.
Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.