Introduction to 3D Game Programming with DirectX9.0c A Shader Approach
Started by mars_vertex, May 15 2012 07:40 PM
4 replies to this topic
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#2 Crossbones+ - Reputation: 1066
Posted 16 May 2012 - 02:00 AM
I'm sorry but I don't think anyone can understand your question
Can you elaborate?
EDIT: My guess is that the answer to you homework is in this book...
EDIT: My guess is that the answer to you homework is in this book...
Edited by TiagoCosta, 16 May 2012 - 02:05 AM.
Tiago Costa
Aqua Engine - my DirectX 11 game "engine" - In development
Aqua Engine - my DirectX 11 game "engine" - In development
#3 Members - Reputation: 106
Posted 16 May 2012 - 09:08 AM
I'm sorry but I don't think anyone can understand your question
Can you elaborate?
EDIT: My guess is that the answer to you homework is in this book...
I'm Sorry it's my fault
The book at the end of each chapter, there are some exercises, I want to know the answers to these questions, where can I find?
Thank you for your reply.
Edited by mars_vertex, 16 May 2012 - 09:12 AM.
#4 Members - Reputation: 368
Posted 16 May 2012 - 09:23 AM
you find the answers on the official homepage (but only for the first part - dont know if there are questions in the later parts of the book)
see: http://www.d3dcoder.net/d3d9c.htm
see: http://www.d3dcoder.net/d3d9c.htm
#5 Members - Reputation: 106
Posted 16 May 2012 - 07:09 PM
you find the answers on the official homepage (but only for the first part - dont know if there are questions in the later parts of the book)
see: http://www.d3dcoder.net/d3d9c.htm
Thank you.I have the first part






