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Posted 16 May 2012 - 07:21 AM
Posted 16 May 2012 - 03:25 PM
Does this mean you want your terrain to be dynamic? Or will it remain static? Can it all fit in memory or will you be streaming in data?
I'm trying to create a dynamic real-time level of detail system to render a huge terrain
Posted 17 May 2012 - 01:13 AM
That's extremely suspicious. Geomipmapping, as all chunked LODs techniques can be extremely fast. When the required LOD is computed by quadtrees, I would expect it to go even faster (I used a linear scan).
so far i've used ROAM, Geomipmapping and of course Quadtrees, as well as a combination of the last two.
None of these were really optimal for what i'm trying to achieve, as in all cases they sucked up too many CPU resources (With geomipmapping being somewhat precomputed)
Edited by Krohm, 17 May 2012 - 01:14 AM.
Posted 17 May 2012 - 01:50 PM
Posted 18 May 2012 - 03:29 AM
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Posted 18 May 2012 - 10:39 AM
Posted 18 May 2012 - 01:34 PM