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APPCRASH


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#1 phil67rpg   Members   -  Reputation: 767

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Posted 16 May 2012 - 10:44 PM

I am getting an APPCRASH error. I am using dx9 and c++.I am also using windows 7 64 bit.
Problem signature:
Problem Event Name: APPCRASH
Application Name: space.exe
Application Version: 0.0.0.0
Application Timestamp: 4fb47f5a
Fault Module Name: d3dx9_43.dll
Fault Module Version: 9.29.952.3111
Fault Module Timestamp: 4bf7318d
Exception Code: c0000005
Exception Offset: 0001a761
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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please help.

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#2 Endurion   Crossbones+   -  Reputation: 3387

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Posted 16 May 2012 - 11:10 PM

The debugger should help you there.

It's obviously a access violation in one of the D3DX functions. Are you passing an invalid pointer or NULL where you shouldn't?

It's all really hard to say without any code or more hints whatsoever. The debugger should stop at the offending line.
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

#3 phil67rpg   Members   -  Reputation: 767

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Posted 17 May 2012 - 04:52 PM

here is some code
LPDIRECT3D9 g_pD3D = NULL;

// Used to create the D3DDevice
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;

// Our rendering device
LPD3DXSPRITE g_Sprite = NULL;
LPDIRECT3DTEXTURE9 g_Texture = NULL;
LPDIRECT3DTEXTURE9 g_Texture_red = NULL;
LPDIRECT3DTEXTURE9 g_Texture_green = NULL;
LPDIRECT3DTEXTURE9 g_Texture_blue = NULL;
LPDIRECT3DTEXTURE9 g_Texture_ball = NULL;
LPDIRECT3DTEXTURE9 g_Texture_blank = NULL;
LPDIRECT3DTEXTURE9 g_Texture_ship = NULL;
LPD3DXFONT m_font;
when I open the dx9 window(game) it crashes after about 2 minutes of being open.

#4 codeToad   Members   -  Reputation: 142

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Posted 17 May 2012 - 08:15 PM

So you just start the app, and wait 2 minutes, then it crashes? Or is there a certain sequence of user input that causes the crash?

I'm trying to think of what could be different after 2 minutes of being open. Maybe there is a windows message that you're not handling correctly? Try putting a breakpoint in your WndProc and stepping through.

#5 phil67rpg   Members   -  Reputation: 767

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Posted 17 May 2012 - 08:30 PM

So you just start the app, and wait 2 minutes, then it crashes?

yes I start the app and wait then it crashes.




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