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The #'th game engine question.


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#1 Tabman   Members   -  Reputation: 103

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Posted 18 May 2012 - 04:09 AM

Hello everyone, I am the #'th person with this mayor question. A simple game engine question, don't blame me for this, there are several threads to answer this. However, this is a specific question.

My preffered engine specs and demands:

I doesn't matter how expensive it is to license, I'm in a situation I can afford whatever Soft I want.
Highly detailled graphics and beautiful cloth gravity.
Stunning destruction and awesome level design, to create a rpg.
Prince-of-Persia-atmosphere, mistic and great light/shadow effects.
As professional as possible.
Possibility to acces mmo.
I'm using a mac, but don't bother about that, I have a pc too. So I'm avaible for both operating systems.
It has to run on many platforms.
Don't say Unity3D, that's not like what I want. I want something like Unreal Engine or Cryengine.
I preffer c++ language, but that's not nececary.
Game environment like Assasin's Screed.
Don't suggest "beginner engines to learn a bit", I have enough recources to get familiar with it.


What engine fits me the best?

Edited by Tabman, 18 May 2012 - 04:11 AM.


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#2 Dwarf King   Crossbones+   -  Reputation: 1978

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Posted 18 May 2012 - 04:59 AM

Well if you do not want Unity3D and do not want some beginner stuff then may I suggest the Ogre(it is more than an engine actually and it is free, plus you can dabble in C++ codes):

http://www.ogre3d.org/

Also what is wrong with Unity? It is free up to one exceed a certain huge amount of dollars in annual income, and it works very well.

Edited by Dwarf King, 18 May 2012 - 05:00 AM.

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#3 SimonForsman   Crossbones+   -  Reputation: 7009

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Posted 18 May 2012 - 05:00 AM

- Highly detailled graphics and beautiful cloth gravity.
- Prince-of-Persia-atmosphere, mistic and great light/shadow effects.

Those 2 have nothing to do with the engine, except the cloth physics but any modern engine should support that. (Graphical quality is almost entierly dependant on shader and asset quality these days)

The rest can be done by any modern engine so why not just evaluate them to see which toolchain you prefer working with ? (You really have to do this yourself)


Also what is wrong with Unity? It is free up to one exceed a certain huge amount of dollars in annual income, and it works very well.


He needs the Pro version if he wants to use C++ and the free version has blocked alot of fairly important graphical features.

It is cheap though, getting a 5 man team up and running for pc and mac only costs $10.000 (it gets quite a bit more expensive if you want to add in iOS/Android, PS3, wii or xbox 360 support).

I also don't really see any serious flaws with Unity3D, Yes the free version is a bit crippled but thats just to push the serious developers to the pro version and while the OP said that price was no issue i don't think he should bother with engines that would cost him more than $50.000 to license unless he has a very large team in which case the cheaper options (Which tend to be licensed per seat) won't be all that cheap either.

Edited by SimonForsman, 18 May 2012 - 05:17 AM.

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#4 jbadams   Senior Staff   -  Reputation: 23487

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Posted 18 May 2012 - 05:09 AM

Maybe take a look at HeroEngine?

I'd have to agree with SimonForsman though that with the exception of the MMO functionality most modern engines will handle all of the stuff you've listed (provided you can also produce or have someone produce quality assets), so it mostly comes down to your personal preference. The engine database at DevMaster should give a fairly exhaustive list of options to consider.

#5 Stackout   Members   -  Reputation: 104

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Posted 18 May 2012 - 06:10 AM

After years and years of studying different game engines, I would say Unity is the best on out there. You can rapidly develop video games. The Pro version costs $1,500 and there are pretty amazing graphical advances with this game engine. It does not really have a good multithreading system, so if you are trying to develop an MMO it would be difficult to design a fast MMO. I have a work around where I am able to use multithreading and have an ObjectPool which the multithreader actually pulls unity commands so I can run Unity a lot faster and with ease.

Cheers,
Stackout

#6 L. Spiro   Crossbones+   -  Reputation: 21308

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Posted 18 May 2012 - 11:14 AM

Hate to put a damper on things, but the only option you did not list yourself was Hero Engine, but since that is a little less advanced than CryEngine 3 or Unreal Engine 3, might not be what you want.
But that isn’t the damper. The damper is that not only do certain hardware vendors (Sony, Microsoft) have specific requirements about who can own a development kit in the first place (I.E. whatever money you think you have will go towards 50 Ferrari’s before it ever gets close to a single dev kit), engine manufacturers also have requirements beyond money.
Some (Hi CryTech) require that you have already released at least 2 AAA games.
Others will sell you their tech for a million dollars but laugh at you since you don’t have a dev kit.

Also, some people mentioned the prices for Unity 3D Pro version.
That is what is printed on their site, which also states that if you want a Wii license you should contact them directly, otherwise you are stuck making iOS games, which is probably not what someone with unlimited amounts of money wants to make.
If you were to actually contact them for that Wii license, as a company, not an indie, they would then explain their $20,000 per Wii game fees to you, which goes up to $30,000 under certain terms.
Even with $1,000,000 that equates to 1 AAA game, after license and staff fees.


But that is only part of the damper.
Even if you have the money, which still won’t get you the dev kits except sometimes one from Nintendo (Sony even goes as far as to specifically exclude certain regions of the world, no exceptions, so living outside of America or Japan means your money already has only a 30% chance of having value), I see no feasible source of action from your standpoint.
You don’t know what engine to use, you don’t know a whole lot about technology, etc.
You seem to know what you want to make, but that is not what makes a good director.
Tim Sweeney knew what he wanted to make, but he also knew how to make it and how to orchestrate a group of people.


You come off as a beginner who thinks his daddy’s money is going to get him some kind of advantage here.
You will start where everyone else starts. Be that the business side, the technology side, the design side, etc., everyone starts at the bottom, making products they wish were more advanced, etc.

When you learn more about the game-development industry as a whole, perhaps your money will start to have some meaning.
Probably not, of course, but at least you will know enough to start a humble business and get on your way.


L. Spiro

#7 Neophyte   Members   -  Reputation: 586

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Posted 18 May 2012 - 12:24 PM

If you want something like Unreal Engine or Cryengine, then why don't you use Unreal Engine or Cryengine? This may seem like a frivolous question, but these are both available and fit the criteria you have listed, so there must be *something* that makes you not choose these, and telling us what that is will help us answer your question.

#8 MirageUY   Members   -  Reputation: 110

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Posted 21 May 2012 - 07:56 PM

Well it think you are looking for powerful engine , you can use almost all , especially CryEngine and Unreal 3 (Tera,Aion , etc engines.Maybe i'm wrong but U3 is the Guild war 2 engine too). But you may want this one
Anvil Engine (the AC and PoP one)
I don't know if you can make mmo with it, also it seems that u can't buy it, i can't find it :S

Obviously u have to do everything, but the Anvil Engine is the one they used to make POP and AC.




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