Posted 06 October 2001 - 10:44 PM
This problem deals with the direction and magnitude an object will take on after hitting and bouncing of the ground or some irregular terrain object.
An object lands on a piece of angled terrain and bounces,
which direction will it bounce in? (in X,Y,Z velocity vector coordinates)
example, if the terrain was flat, y velocity would reverse its direction, x and z velocitys will stay the same.
How can you calculate the x y and z final velocities if all you know is the X slope (in y = Mx) and Z slope (in y = Mz) ?
Disregard all other environmental dependencies, ex. gravity, friction, object dimentions.
Any solutions, ideas, comments, or suggestions will be greatly apreciated, being as I am lozing sleep over this algorithm