1. Base level
Gain EXP through fighting.
== MAIN ATTRIBUTES ==
Strength (Aka Attack): How hard you can hit.
Endurance: Increases Defense and Max HP.
Luck: Influences the ability to get better rewards from monsters and games.
Dexterity: How often you hit and evade a monster.
The things in parenthesis are what's added and taken into account to make up the number. Haven't done the formula... yet.
Damage (Strength, Weapon attack, Monster's defense, Combat level)
Aim (Dexterity, Weapon aim, Combat level)
Evasion (Dexterity, Armor evasion, Monster's attack, Combat level)
Defense (Endurance, Armor defense, Combat level)
Does this all seem right to you? Am I missing anything big for a common RPG? How should I improve this?