Help me flesh out game idea
#1 Members - Reputation: 527
Posted 21 May 2012 - 07:40 PM
I want to spend about a week on this game; it will be a web game (HTML5) with top down graphics, nothing fancy.
So far, I have the following ideas about how it will work:
Each day consists of 10 minutes (or something similar) of daytime, and 10 minutes of night time. You have to manage your hunger, fatigue, and personal hygiene. What I might do is split this along levels, with alternating day and night levels. Perhaps during the night you do more stealing activities and during the day, more survival activities.
Each day, you have a series of challenges. You start out on day 1, missing several items, which you have to steal from other plots, without being caught.
There is a backing story which you are introduced to at the start, although I'm not sure what this could be. Sometimes, squirrels will try to steal your stuff; cows will wander onto your plot and break things, and of course it must pour with rain most of the time because this is a camping holiday.
Any ideas for this are welcome. What amusing challenges could I set for the player, which would be possible to implement within a top down, tile based environment? I don't just want fetch quests.
I might call the game "Wish You Were Here."
#2 Members - Reputation: 136
Posted 21 May 2012 - 10:04 PM
1) Capture squirrels in a trap.
2) Hunt down animals within "this" timelimit.
Probably keep an archery range to practice his / her archery skills and plot that as a challenge,
3) Hit bulls eye 3 times.
Gather resources within the day time( Minecraft ) and
4) Make 6 torches for the night.
Ideas innovate within you, Just sit back and try to build ideas from these 4 points.
P.S if you think this game is a coincidence with minecraft, you can instead be sci-fi and give gadgets instead of resources.
#3 Members - Reputation: 527
Posted 21 May 2012 - 10:26 PM
Edited by speciesUnknown, 21 May 2012 - 10:26 PM.
#4 Members - Reputation: 1006
Posted 21 May 2012 - 11:02 PM
#5 Members - Reputation: 275
Posted 22 May 2012 - 03:52 AM
Is it decision-making game, where you manage your activities and making wrong decision will cut your resources short? Or perhaps action-stealth, where you avoid getting caught by ensuring that you are staying out of sight line?
More details about game rules would be very useful.
#7 Members - Reputation: 116
Posted 22 May 2012 - 06:13 PM
Anyhow, I like the idea a lot. I took it as, in the daytime you are a nice guy doing benevolent actions such as farming, raising livestock, building your campground, and so on. At night you are pretty much a bad guy, looking to steal, poach, etc.
I like the dual nature of the game - good at times, evil at others. I can imagine scenarios where the player wants to be a bad guy all the time, even though the evil actions may not be available during the day. However he could still do questionable actions such as leave his neighbors pig pen door open ("Oops, did they get out?"), or somehow pinning his nocturnal activities on someone else. Lots of possibilities here.
#8 Members - Reputation: 263
Posted 23 May 2012 - 07:15 AM
One idea I would seriously recommend is giving every object a set of tags (e.g. explosive, flammable, electric, valuable, food, attracts_bears, etc) and building a set of things that can interact with each object. This is a brilliant way to develop some emergent behaviour which can lead to The Devs Thought Of Everything or unexpected fun.
This is part of the reason behind minecraft's success. Redstone is designed to lead to emergent behaviour. Notch never planned to let people make whole computers, and yet here we are.
PhD student working on medical imaging at the University of Southampton.
Enjoyer of games, films, books and cider.
#9 Members - Reputation: 106
Posted 23 May 2012 - 10:20 PM
My best idea I could give you is to throw in a bit of comical pain into the game, and incorporate a lot of innovation into it - enable the player to interact with the environment and spring some other events up on unsuspecting fellow campers. For example, divert floods into your "enemies" tents, then steal their food while they're running out in havoc... Or perhaps light their food on fire, and sneak in while thats going.
Maybe dumb some of the other campers food out and watch all the animals become attracted to the area. Try to abuse the wealthier campers resources for your own gain.
There's a lot of different places you could go with this if its a "Camper Gone Wild" sort of game. Perhaps keep it a havoc-recking game where you barely need to mind resources, or the exact opposite and use stealing as a last-resort sort of deal. Maybe even have your own family involved and a misery index for how frusturated they are becoming?
#10 Members - Reputation: 527
Posted 24 May 2012 - 07:33 PM
I really like the idea behind this game! I could definitely see it being a ton of fun if done well!
My best idea I could give you is to throw in a bit of comical pain into the game, and incorporate a lot of innovation into it - enable the player to interact with the environment and spring some other events up on unsuspecting fellow campers. For example, divert floods into your "enemies" tents, then steal their food while they're running out in havoc... Or perhaps light their food on fire, and sneak in while thats going.
Maybe dumb some of the other campers food out and watch all the animals become attracted to the area. Try to abuse the wealthier campers resources for your own gain.
There's a lot of different places you could go with this if its a "Camper Gone Wild" sort of game. Perhaps keep it a havoc-recking game where you barely need to mind resources, or the exact opposite and use stealing as a last-resort sort of deal. Maybe even have your own family involved and a misery index for how frusturated they are becoming?
I had an awesome idea based on what you just said - the last canvas game I did was an ant game - ill add an ants nest and let you divert the ants into other's camp sites xD






