If you haven't seen it already, the new Kinect SDK has been released. You can download the SDK, as well as the developer toolkit that goes along with it (two separate downloads) here.
This looks like quite an update to the SDK, with even more improved skeletal tracking, plus lots of goodies bundled with the toolkit. If you are using the old SDK, its time to upgrade!
1 reply to this topic
#1 GDNet+ - Reputation: 2367
Posted 21 May 2012 - 08:58 PM
Jason Zink :: DirectX MVP
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Check out our (now available) D3D11 book: Practical Rendering and Computation with Direct3D 11
Check out my Direct3D 11 engine on CodePlex: Hieroglyph 3
Check out our free online D3D10 book: Programming Vertex, Geometry, and Pixel Shaders
Lunar Rift :: Dual-Paraboloid Mapping Article :: Parallax Occlusion Mapping Article :: Fast Silhouettes Article
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#2 Members - Reputation: 269
Posted 22 May 2012 - 11:04 AM
By the way, saw the following earlier about using the kinect for mocap. Should be a godsend for the indie dev community.
http://www.youtube.com/watch?v=iRCszmNoDyM
This shouldn't be limited to just full body tracking. You can probably also get usable facial mocap from the depth data. (Try http://www.cgal.org/)
http://www.youtube.com/watch?v=iRCszmNoDyM
This shouldn't be limited to just full body tracking. You can probably also get usable facial mocap from the depth data. (Try http://www.cgal.org/)






