Evening All,
There are quite a few posts on here from people (generally asking advice about some element of programming or other) who seem to hope to develop a massive project, sometimes through the use of some third party engine (Unity or similar). Does anyone ever go from that level to success? By success I don't mean commercial success, I mean something that I can download, install, have a game and enjoy.
If anyone has achieved this, then please post your journey and what lesson were learnt.
My personal view follows: I am taking advice from the sceptics, I am starting small and have created simple games. In my case, the sceptics were wise, it was hard enough working out if the ball has hit the bat in my latest effort!
For the curious; if you want to take a look, download BatBall:
http://www.moonsch.c...dministrator
Keys:
W - up
X - down
A - anticlockwise
D - clockwise
I'm going to take a break from the compiler for a bit but for the next project I am thinking about some kind of puzzle game with gear wheels that you pin onto a board to get some output shaft(s) going in the right direction - there might be some interesting graphics and UI challenges to get it playable.
Has Anyone Completed a Playable Game Having Started out from Scratch by Downloading Unity or Similar?
Started by StratfordCanning, Today, 02:33 PM
2 replies to this topic
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#2 Members - Reputation: 281
Posted Today, 03:21 PM
The vast majority don't complete. Even relatively experienced developers don't complete. Completing any non-trivial game is hard. The individual tasks might not be all that difficult or technically challenging, but the whole thing as a package is very difficult and requires discipline, and the ability to slog through things once the thrill of creative challenge has worn off.
#3 Members - Reputation: 117
Posted Today, 05:21 PM
I completed a game with some members on Gamedev called Replicator. It's on Kongregate, you can see it if you just go there and search for Replicator. It turned out pretty good. It's only made like a buck so far, although it's cool to be able to show your friends and be like "hey check out what I made". It's my first finished project and we used Unity. It was a pretty good engine to work with, although cutscenes were difficult the way I had it setup. And just like FLeBlanc said, you have to slog through things once the fun wears off or else you'll just quit. In Replicator there was an ice cave level and I had to go through and manually place each icicle, not what I'd call creative fun. But in the end it's really rewarding to have a finished game.


















