I´m trying to break into the industry as a videogame designer.
But I found that the role of a videogame designer is very versatile, I found very different kind of designers that are also level designers, programmers, animators, concept artists etc. From my point of view companies need to finish videogames and in order to do that they need people with specific skills to execute ideas, not someone who is aiming for that abstract role of videogame designer.
So in order to put my feet on the door and live from videogames I am thinking on doing level design, the finished work would be a video showing the level. But at the same time I wanted to do something fun, with a story and a simple gameplay like a puzzle inside the level, so the ultimate goal is an interesting video to watch showing my capacities as a level designer and game designer.
The why of this post: is this a good way to archive my goal? How and what companies valorize when choosing a good game design?
I would like to know what you guys think, also I would appreciate (if someone want to say) how you prepared yourself to get the designer job, it would be interesting hear different stories and methods.
Edited by Moonflow449, 24 May 2012 - 10:13 AM.