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Please give me some basic pointers


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#1 argoneus   Members   -  Reputation: 115

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Posted 24 May 2012 - 01:32 PM

Hi, I'm fairly new to game development but it's what I want to do once (18 yo) and I need some basic help please.

I started learning programming in general a while ago and I'd say I'm somewhat a-okay in C++ (I understand the basic concepts) and trying to learn others like Python or Perl as well. I also prefer opensource/multiplatform stuff (being a Linux dev), so things like C#/XNA are out of the way.

Here's what I'd like to ask:

I wanted to make a pet project of mine, a game similar to another game called 'Space Station 13'. It's a top-down tile-based game so I thought it would be fine for a start if I want to invest time in it and learn from it. The problem is: I'm not sure what languages / frameworks are currently 'in' so I'm basing it on C++/SFML/OGL. Is there any better choice, some tips, books or just things in general I should know?

Thanks a lot!

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#2 Ripiz   Members   -  Reputation: 529

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Posted 24 May 2012 - 01:45 PM

You could use some engine, but SS13 is very specific game type, most engines would have too many features. Learning how to draw map/etc might be good experience and learning material.

SS13 shouldn't be too hard to create anyways.

#3 wildboar   Members   -  Reputation: 281

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Posted 24 May 2012 - 06:50 PM

int * a, * b;
there ya go, some basic pointers

#4 argoneus   Members   -  Reputation: 115

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Posted 24 May 2012 - 10:57 PM

int * a, * b;
there ya go, some basic pointers


Wow. Just wow.

#5 Goran Milovanovic   Members   -  Reputation: 1103

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Posted 25 May 2012 - 12:05 AM

The Blender Game Engine is open source software that works really well on Linux. You can script your games in the Python programming language, and do so quickly.

Here's some video tutorials: http://www.gamedev.net/topic/625003-video-tutorials-blender-game-engine/

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