Anyways there are a few things I would like to get a better understanding of and that's the opengl transformation matrices and how they are derived. I have found sources where they kinda explain it but they often skip quite a few details.
Another subject I want to look into is quaternions. I have searched google for some of these already and I have found some places but none that really jump out at me as a good source for learning the subject in a decent amount of detail.
So any references would be awesome.
Edited by Homunculi, 24 May 2012 - 07:29 PM.