So I have few questions that kind of are bothering me..
For the last month and a half i think I have been writing the basic plot, outline, of linear story and I thought it would last 3 days :/. When I have came to an almost end I struck a large problem that I was not able to see while developing.
My story started to look more like an NPC story than an actual main character personal story. It start with problem that main character has but as he searches the solution he learns about things few had know. However it soon turns out to be story about the NPCs rather then the character and his aim (even due they still exist, but became smaller in comparison to what he/she had discovered). I could try to make his "new findings" his new problem, but it would probably turn out confusion and unreasonable. I made my story to be highly logical and where player wont get in the position where he fights a certain enemy without particular reason that is connected to overall plot.
What are your suggestion I should do about this problem ? Go do it all over again or should I rearrange the problems so that they highly concern the main character (which will be hard I think).
The second question is about complicity of the story. My story currently is very complicated, but not in a Spanish soap way. Every part of it has deep meaning and it is higly connected to more parts on the plot. I design it so player would become emotionally attached to it by providing him details that will create that spell. Star wars i complicated and highly successful. Shadow of Colossus is totally contradictory to the Star Wars and it is as well very successive story as Star Wars.
So my question is what you thing story should be, complicated or simple ?
Thanks (sorry if it is already written or discussed since this is my first post)
Edited by EdEc, 26 May 2012 - 03:08 PM.