I'm new here, so please be gentle...
Planning working on a 2D RTS, I tried to learn how Astar works.
Indeed, I found articles explaining how Astar could be optimized coupling it with binary heaps,
and algorithms taking advantages of Path symmetry, like Jump Poin Search algorithm.
I made my own implementation and it happened to run fine.
I even made some benchmarks tests with maps from MovingAI Labs.
Yet there is a problem. Everything runs fine when diagonal moves are allowed.
When disabled, no path is returned when the case it involves a diagonal move....
It may be linked to the way I implemented it, then I'm all asking...
In general, how would you oblige the algorithm (JPS) to search for path involving only straight moves (not diagonals moves) to reach a goal ?
Thanks in advance!






