Should the concept art use the same style as the retro, pixelated graphics in our game?
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Posted 27 May 2012 - 03:32 AM
We've recruited a few artists, one of them for the concept art. He brought up a point that I didn't knew the answer to.
Should the concept art use the same style as the retro, pixelated graphics in the game? I don't know.
He thinks it would be a bad idea because If everything is pixels (typography/logo/loading screens/game world) the uniqueness of the pixel rendered world may be lost, and instead proposes to have a more traditional loading/welcome screen.
Personally I think the pixel retro feeling should be maintained, also in the concept art.
I'd like to hear the opinion of the more experienced people around here ;)
It's so cool I don't even need to give you a link for it.
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Posted 27 May 2012 - 05:58 AM
Having re-read your post, I'm being more nit-picky than helpful, sorry :/
To try and salvage my post -- it is common for non-gameplay screens to be done in a slightly more stylized way than the game itself, so I don't think this is a bad idea by your artist.
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Posted 27 May 2012 - 07:17 AM
1. Should the concept art use the same style as the retro, pixelated graphics in the game?
2. Personally I think the pixel retro feeling should be maintained, also in the concept art.
1. It depends -- what is the purpose of the concept art?
2. You are working in a team. What is the team's consensus?
Making games fun and getting them done.
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
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Posted 05 June 2012 - 11:11 AM
Ultimate goal is... you know this reminds me of ( your product! ) Pixel land.
Pixel Land reminds me of this, and that, and such and such from that other game.
Having a constant unified theme/style will help you achieve this.
Edited by Cody.Rauh, 05 June 2012 - 11:12 AM.