I have drawn a wireframe cube and I wanted to rotate it.Here is the code I am working on.
void SetupMatrices(void)
{
float x=10.0f,y=10.0f,z=5.0f,r=D3DX_PI/2.0;
float world=5.0f;
D3DXMATRIX matWorld;
D3DXMATRIX matTemp;
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matWorld, float x, float y, float z );
D3DXMATRIX* D3DXMatrixRotationY( D3DXMATRIX &matTemp, float r );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
D3DXMATRIX* D3DXMatrixTranslation( D3DXMATRIX &matTemp, float x, float y, float z );
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX &matWorld, float world, D3DXMATRIX &matTemp );
d3ddev->SetTransform( D3DTS_WORLD, &matWorld );
}