Members - Reputation: 132
Posted 27 May 2012 - 07:00 PM
Crossbones+ - Reputation: 3078
Posted 27 May 2012 - 09:00 PM
The Sims is a very complex game that took many many people to produce and a high budget. I am not saying that you will never be able to produce a game like that in the future, but right now you do not have the resources or skills to be able to produce that game successfully without frustrating yourself a great deal.
If you want to use Unity great... but take some time and learn how to use Unity. Try to make some simple games with it (such as pong). Programming and game development are skills that take a long time to learn.
You must be careful with "finding" artwork as many times you have to deal with licensing issues (which can involve paying money) and/or legal trouble if the assets were ripped from a game.
Edited by shadowisadog, 27 May 2012 - 09:03 PM.
Members - Reputation: 460
Posted 29 May 2012 - 10:46 AM
It's a tutorial to make a 3d hack n slash rpg...just ditch the combat part.
Moderators - Reputation: 34978
Posted 29 May 2012 - 11:16 AM
Consider that the The Sims 3 took about 3 years and about 400 people (I didn't count the exact number). That's roughly 1200 years of work by people experienced in the genre. The Sims 2 took about 4 years and about 300 people, or also roughly 1200 years of work by experienced developers. The Sims original took nearly 5 years and about 200 people, or roughly 1000 work years.
Even starting with Unity you are looking at a few hundred work-years before the game gets enough content to be fun. It would require significant amounts of modeling, art, animation, audio, and programming. Are you really able to make that kind of investment?
Start small. Much smaller than trying to mimic a AAA title.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Members - Reputation: 333
Posted 29 May 2012 - 10:34 PM
Are you really able to make that kind of investment?
Basically, it would boil down to a single game in about 12-15 rebirths. I don't think you'd be really happy about that.
Here's a better plan:
- Start smaller. Make smaller games. Get familiarised.
- Get that job. Become one of those 400 people.
- Make Sims 4 (all in this lifetime).