Hi guys,
I want to start a basic particle system in c++ using openGL. I wrote an algorithm for that but I don't understand how to start it.
The problem I am facing is I can print the positions and velocity updates but I don't know how to show it visually using openGL.
Any examples to start...
I hope you understand...
Thanks in advance..
Kalyan
3 replies to this topic
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#2 Members - Reputation: 173
Posted 28 May 2012 - 12:05 AM
Check these out:
1. http://developer.download.nvidia.com/SDK/10/Samples/simple_texture_array.zip
2. http://ogldev.atspace.co.uk/www/tutorial28/tutorial28.html
1. http://developer.download.nvidia.com/SDK/10/Samples/simple_texture_array.zip
2. http://ogldev.atspace.co.uk/www/tutorial28/tutorial28.html
#4 Members - Reputation: 162
Posted 01 June 2012 - 08:55 PM
Are you completely new to OpenGL? I would advise to learn "modern" OpenGL programming and most tutorials only teach the old ways. A good reason for learning modern GL is that WebGL and Mobile devices don't support the old way.
This is a great resource: http://arcsynthesis.org/gltut/
This is a great resource: http://arcsynthesis.org/gltut/






