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particles in c++ using openGL


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#1 KalyanReddy   Members   -  Reputation: 111

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Posted 27 May 2012 - 11:39 PM

Hi guys,

I want to start a basic particle system in c++ using openGL. I wrote an algorithm for that but I don't understand how to start it.

The problem I am facing is I can print the positions and velocity updates but I don't know how to show it visually using openGL.

Any examples to start...


I hope you understand...

Thanks in advance..
Kalyan

@Kalyan@


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#2 donguow   Members   -  Reputation: 173

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Posted 28 May 2012 - 12:05 AM

Check these out:
1. http://developer.download.nvidia.com/SDK/10/Samples/simple_texture_array.zip
2. http://ogldev.atspace.co.uk/www/tutorial28/tutorial28.html

#3 donguow   Members   -  Reputation: 173

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Posted 28 May 2012 - 12:11 AM

this one as well

#4 monachus   Members   -  Reputation: 166

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Posted 01 June 2012 - 08:55 PM

Are you completely new to OpenGL? I would advise to learn "modern" OpenGL programming and most tutorials only teach the old ways. A good reason for learning modern GL is that WebGL and Mobile devices don't support the old way.
This is a great resource: http://arcsynthesis.org/gltut/




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