so what i am doing: i first draw scene then i copy it to texture and draw a quad (in example 1024x768 [not pixels]) and position it at the 0,0,0 point (starting point) the center of this quad is 512,384,0 (x,y,z)
then i call gluLookAt(512.0f,384.0f,256.0f, 512.0f,384.0f,0.0f, 0.0f,1.0f,0.0f);
but the quad i see is too big - so theres a problem how can i calculate the proper distance to draw this quad on the whole screen (screen dimensions are 1024x768 pixels) and my z_near value is 0.010f
this is what i've got now, ahh and i need this quad to be quite larger because i need to see (its really a 3d grid) some different z values from it to actually see the effect lets say z = about 200 points
Edited by ___, 28 May 2012 - 01:17 AM.