The Waterfall
#1 Members - Reputation: 121
Posted 28 May 2012 - 06:02 AM
I have learned a lot while developing this project. I have spent lots of time reading the real time rendering book in my daily travel to the office. Many other resources have helped me so much, as you can see at the end credits.
More info about the project can be found here
Click here to view the iotd
#5 Members - Reputation: 121
Posted 31 May 2012 - 05:56 AM
Looks great. It's a bit disappointing that gamedev.net is mainly a programming society - I've always thought it would be great if there were many more artists around.
The interesting thing is that this is beautiful thanks to code. I had to code hlsl!
#9 Anonymous Poster_Guest_* Guests - Reputation:
Posted 05 June 2012 - 10:04 PM
Cheers!
#10 Members - Reputation: 121
Posted 06 June 2012 - 01:58 AM
Very nice. One minor criticism would be the speed and the choice of noise in the waterflow: it looks a bit more gel than water right now. Also, I'm wondering if proper attenuation of transmission due to fresnel is present in the water: looking at the part of the video with the camera orbiting around a closeup of the water, I was under the impression that the water transparency wasn't changing in accordance to our point of view.
Cheers!
RF0=0.02 ;) If it looks too strong is because of the HDR reflections fake I did. The sky is very very bright






