Members - Reputation: 152
Posted 28 May 2012 - 09:11 AM
Today I found out about this article: http://gameindustry.about.com/od/trends/a/Unreal-Engine-4-First-Look.htm
Some of you may have seen it some may not.
The problem is that it says that Unrealscript will be removed and C++ will come as a replacement. Which is probably good, but is it good for me, indie game developer?
I have seen posts that talk about how beginners should not start with C++ and yet it is obviously the one that I need to learn. I am kind of demotivated when it comes to learning Unrealscript and yet C++ may turn out hard.
Should I stop to learn Unrealscript and move to C# and than on C++ so I can get the hang of it ? Or should I continue learning Unrealscript and once I feel comfortable with it move on C++ ?
What are your opinions on introducing C++ on Unreal Technology and if you have read the article about UDK 4 what do you think it would turn out, for professionals and indie ?
Members - Reputation: 333
Posted 29 May 2012 - 09:47 AM
What Epic always used to advocate was using Kismet and UnrealScript for programming gameplay where UnrealScript gives you more control and power than Kismet and C++ for the performance bits. Now with Kismet 2, indie developers can use it for all gameplay programming needs. C++ will still be an option for professional licensees looking for every bit of performance they can must muster.