now heres a idea what about morping the players name like the player would name there toon lets say undeadlord then you lore system would take that and convert the lettering in to a new language that fits the lore this keeps two things you have a name that fits the lore and the palyer also gets to choose there own name and can be identifyed as both so if the player has a firend thats looking for him/her they could look it up either way
example
toon name:
player types in: undead
toons lore name: nemŕtvi
and can be dispayed as both or players option
just a idea to toss out there 
That's certainly interesting. It makes me think of Japanese. Japanese lacks a lot of sounds and phonemes of other languages, so when they take a foreign word and try and put it into Katakana, it usually sounds somewhat like the original, but still very clearly composed of standard japanese syllables. In that case, "HaxXxor might even become something lore-friendly, like "Hashore". "ToeSmiter" becomes "Joe Schmidt", or the closest possible name that makes sense for their race/class. Likewise, even other locales might have a different lore name. A username of "PantelonesDelFuego" might become "Patrick F. O'Niell", or something.
An interesting idea. I could actually envision that working if:
1. The algorithm result sounds pretty close to the username (or even better, gives players a range of 'close' options to pick from at startup)
2. The lore name doesn't ever sound stupider than the original
3. Players are still welcome to see each other by their username or lore name, NPCs refer to you by your lore name only. If you get a statue built after you or something, it'll be your lore name that's displayed.
Nifty idea, I wonder how a playerbase would react to it. Cool or still restrictive? I'd think cool, but I'm not most players.
Edited by Humble Hobo, 14 June 2012 - 07:05 PM.