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Transforms are not correct


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#1 MARS_999   GDNet+   -  Reputation: 821

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Posted 28 May 2012 - 12:41 PM

Never mind...

how do I delete my post?
and
why do I need to call

glPushMatrix()
glPopMatrix()
even though I am using my own matrix math, if I don't I get incorrect results....

Thanks!

Edited by MARS_999, 28 May 2012 - 01:16 PM.


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