Jump to content

  • Log In with Google      Sign In   
  • Create Account


Tutorial: Memory Management in Quake 2


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 Philip Buuck   Members   -  Reputation: 108

Like
0Likes
Like

Posted 28 May 2012 - 01:39 PM

Hi everyone,

I'm a grad student in game development and programming and I'm studying the Quake family of engines. To that end, I developed a tutorial, complete with a small test unit program, on how Doom, Quake, and Quake 2 use malloc() and free() manage their memory. The tutorial is here on my site:

http://philipbuuck.c...stem-in-quake-2

I know it's not always ideal to have links in theses forums - moderators, is their a submission method where I could offer this up as a post on gamedev.net itself as well? It took me several hours to put this together, and I'm hoping it can help beginning programmers learn how to manage memory. Granted, its the C language, which isn't used as often nowadays, but I'm pretty proud of this article.

I hope someone gets some use out of it!
Philip
Current game dev student at DePaul University in Chicago
Portfolio and current projects at http://philipbuuck.com

Sponsor:

#2 Krohm   Crossbones+   -  Reputation: 3064

Like
0Likes
Like

Posted 28 May 2012 - 11:57 PM

I hope I'll take a look at it somewhere in the future. Quake 1-2-3 was my thing (I started as a mapper).




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS