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Posted 30 May 2012 - 06:57 AM
Posted 30 May 2012 - 02:22 PM
Congratulations, you have just discovered the essence of scripting.
The next idea was to load instructions from a file. This way I would have just one scene class that could load a variety of custom content files. This would be nice as well because it would allow me or others to easily add content to the game even after its released. This seems like to way to go but the problem is I really don't know how to do this well either. My first attempt was creating a StageDirection class that could call a variety of different methods like .MoveCharacter() based on what a string says to do.
Posted 30 May 2012 - 02:29 PM
Posted 31 May 2012 - 04:45 AM
Edited by Ghost Clock, 31 May 2012 - 04:46 AM.