Can anyone suggest a formula to smear and blur cubes on a bitmap?
#1 Members - Reputation: 143
Posted 30 May 2012 - 08:36 AM
#2 Members - Reputation: 285
Posted 30 May 2012 - 09:00 AM
Oh, this looks like a good reference:
http://www.jhlabs.com/ip/blurring.html
Wow:
http://www.jhlabs.com/ip/filters/index.html
Edited by taby, 30 May 2012 - 09:05 AM.
#3 Members - Reputation: 143
Posted 30 May 2012 - 09:51 AM
Are you familiar with convolution? Perlin noise? If you'd like an effect kinda (sorta, maybe) like what you've got going in that sample image, I guess you could make a separate, temporary grayscale channel out of Perlin noise and then use the grayscale value at each pixel in that channel as the number of times you'd run a blur filter at that same pixel in the main channels (the RGB channels with the boxes). Just an idea.
Oh, this looks like a good reference:
http://www.jhlabs.com/ip/blurring.html
Wow:
http://www.jhlabs.co...ters/index.html
Are you familiar with convolution? Perlin noise? If you'd like an effect kinda (sorta, maybe) like what you've got going in that sample image, I guess you could make a separate, temporary grayscale channel out of Perlin noise and then use the grayscale value at each pixel in that channel as the number of times you'd run a blur filter at that same pixel in the main channels (the RGB channels with the boxes). Just an idea.
Oh, this looks like a good reference:
http://www.jhlabs.com/ip/blurring.html
Wow:
http://www.jhlabs.co...ters/index.html
Ok I got it:
The trigonometric functions I tile the squares with
+
Smear
+
Blur






