I have created the application that shows on the screen flat simple terrain 100 * 100. It works and camera flies around on the laptop.
However, when I connect my laptop to the external monitor, it doesn't show anything.
Does anyone experianced this kind of strange behaviour?
DirectX and extended screan
1 reply to this topic
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Posted 30 May 2012 - 09:01 AM
Is the external monitor set to "extend" the desktop? Do you get an error? Is this a full screen application or windowed? Are you using the D3DPRESENTFLAG_DEVICECLIP? This will cause you an issue if it’s specified. You could also have issues with a windowed mode app that uses flipping.
Edited by DJTN, 30 May 2012 - 09:29 AM.