Your first game idea - What happened to it?

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33 comments, last by szecs 11 years, 9 months ago
Well, a friend of mine came into the 6th form study room a few weeks ago with his take on click the monkey that he did in Game Maker Pro with no code (hell he doesn't understand console.writeline, console.readline as a concept). So I cloned it in VB.NET, not having any graphics libraries or knowing how to use them I decided to do it in windows form moving a label around the screen biggrin.png Btw, his so called "Novel" take on click the monkey was click quagmire. Had a family guy background and family guy theme tune looping in the background and quagmire said giggedy whenever you clicked him.

First version took me half an hour to have it fully working with current score and high score shown (high score wasn't saved to file but I probably could have added that easily enough, I'm more than familiar enough with file IO to save a simple number). Animation wasn't smooth at all, it just jumped quagmire to his new location (started to look weird as he jumped further distances each click) but hey, I'm using Forms and a timer control to do it.

I don't seem to have the source anymore or any screens (got the 2 pictures and the 2 sounds I used still though) but it was genuinely awful.
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Resident Evil clone, it was around 15 years ago and I was 10. I had drawings and stats for enemies, weapons and items, and the level design set up with derivative puzzles. Even drew some camera angles, I didn't knew the environment was pre-rendered 3D. That's how far it went.
My first game i ever made was for a Book Report of ... cant remember the name anymore ...

  • What was the idea.

    • My first game i ever made was for a Book Report of ... cant remember the name anymore ... Anyways! It was made in QBasic and used a lot blit for bitmaps. It was a maze game that had 4 screens. You were tasked to go look for an item. Took me a few weeks to make as I was just learning programming. This was what? Year 2000?
  • How far did you get with it.

    • I completed it and got an A+ biggrin.png
  • How did that game idea evolve as it transitioned into reality or fell short of being completed.

    • Interesting thing I did in college was I took the same game code and translated it into MS-Assembly. It was the same damn game! Even Screen 13 was the same lol.
  • What lessons did you learn on the way.

    • Nothing comes for free. You have to program everything.
  • What would the game be, if you revisited the original idea now and built the game with your current ability/knowledge.

    • If i was to remake that game. I would remake it as a user buildable dungeon. Then they can connect with other people to share their creations. hmm...not a bad idea. Hold on a sec while I sqribble that down. (Checks Google, oh looks like everybody else had that idea too)


  • My next game was when i was when i started college. I grabbed my notes from my highschool physics class and made a sun and two planets in VisualBasic. Plugged in a timer, and gravity code. One planet would shoot at another planet. Then it was WAR! Gotta watch out for that sun, it got in the way. Darn gravity. I am actually taking that concept and redoing it for tablets. Turns out it is a great way to play the game. Check out the engine biggrin.png



    oh. I thought of this before Angry Birds. It was 2003 at the time. I only now have the super knowhow to make it work and have a lot of fun stuff for it.

    • What was the idea.

    Naruto ninja game online RPG

    • How far did you get with it.

    Developed and deployed a client/server version of the game with customizable characters and a simple map

    • How did that game idea evolve as it transitioned into reality or fell short of being completed.

    It started like everybody else who starts with a "stupid" mmorpg idea. The guy who helped me work on it wanted to port the naruto anime -characters and story- into the game and thus I decided it was not worth continuing.

    • What lessons did you learn on the way.

    MMORPG's and any form of online games is a painful, high-risk process that won't probably pay off.

    • What would the game be, if you revisited the original idea now and built the game with your current ability/knowledge.

    A hack 'n slash 2D ninja MUD online game.

    [background=rgb(250, 251, 252)][font=helvetica, arial, verdana, tahoma, sans-serif][size=2][color=#282828]What was the idea? An FPS Strategy game hybrid with First person elements in the style of Red Orchestra, and call of duty 2. The strategy mechanics were similar to that of the on rail flash flash game Ware-fare 1944, but with a command system using marker such as "Defend Here" "Attack Here"[/font][/background]




    Now that I think of it, this was my other game idea. With the same idiotic elements like my car game, like "pressing button to smoke a cigarette"/"pressing button to make and eat a sandwich". Of course, that time i wanted to make a horror thriller porn action sci-fi adventure comedy film...

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