How do you manipulate individual pixels in a texture in Direct3D on the CPU?

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9 comments, last by InvalidPointer 11 years, 10 months ago
Dumb idea, but you could try drawing a point list for all updated tiles. This won't introduce any pipeline bubbles but could conceivably do the scattered write you want.

(I assume the blendmap is a 1:1 texel:tile map)
clb: At the end of 2012, the positions of jupiter, saturn, mercury, and deimos are aligned so as to cause a denormalized flush-to-zero bug when computing earth's gravitational force, slinging it to the sun.

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