1. Even when the terrain is too big, I see it looks like its small and when I move the camera towards a mountains thats FAR away, it's either move TOO slow or TOO fast depending on the camera movement speed.
2. The mountains looks very close EVEN when the terrain is so large.
3. I made a simple tank model, when the camera is close, the tank looks normal, when the camera is alittle far, the tank looks so small (I attached a screenshot, the tank looks like it's a black spot!).
4. I am not sure about the best way to apply texture so it looks realistic.
I applied the following to make the texture repeat itself:
d3ddev->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3|D3DTTFF_PROJECTED);
Edited by Medo3337, 03 June 2012 - 06:21 AM.