Diablo 3
#1 Members - Reputation: 139
Posted 02 June 2012 - 02:40 AM
Personally, I feel like a company as large as Blizzard should have been able to do much much better than this. There were cut scenes that I actually cringed during because of how terribly cheesy and poorly written they were. Nevermind the fact that every bit of the story was spoon fed to the player and left nothing up to our imaginations, like we are all illiterate idiots that can't grasp anything that is vague in any way. Also, glazing over the most important and interesting parts of the story by mediocre, poorly written, in-game cut scenes. I felt extremely disappointed, especially since I've been a huge fan of this franchise ever since Diablo came out years and years and years ago.
But what do you all think?
#3 Members - Reputation: 152
Posted 02 June 2012 - 01:06 PM
Actually the story is fast, direct, brief and to the point which actually fits stylistic template of Diablo 3.
Blizzard is able to do much better, we all know that. However today certain Diablo siblings franchises are totally reinvented as new expansions are realised while Blizzard took different approach where it created Diablo 3 to stick to its predecessors which we don’t see allot.
The different professions you get to choose actually makes story better. Every one of those professions has some sort of background history which is a positive thing and breaks the monotony.
The game levels are more "live" in diablo 3 than in 1 and 2. While playing you can hear voices of some side quests and other problems which break monotony even more.
There are also some books that get dropped and in there you can find many new clues as well as information telling the story, adding the mystery to the overall story since you don’t know have you actually picked up every book there is.
On the other side even if Diablo 3 is action game they could add some mystery. After all mystery is something that attaches us emotionally to the story. That being said, Diablo 3 get 2 out of 10 for mystery, there is none !
Dialogue is kind of, I don’t know, weird. It just can’t leave good impression as Diablo 1 and Diablo 2 could. I have seen allot better.
Diablo 1 and Diablo 2, on me, left some really memorable moments. These moments were very emotional and kind of scary. Diablo 3 just sucks in these things. I start to question can Blizzard create anything that is emotionally advanced.
The dark kind of story Diablo 1 and 2 had, cannot be seen in Diablo 3. Diablo 3 is all cartoonish and it is just ridicules to place Angels and Demons in that kind of environment, spoils the story. Blizzard has the habit now of making everything cartoonish, starting from WoW.
I agree with you about the cut scenes. Cut scenes are BEUTIFUL in Diablo 3, but we want to see more of a intra-level cut scenes than extra-level. It is just annoying, weird and spoils everything.
Diablo 3 seems to tell the story as simple as possible and sometimes I think Blizzard wrote and design it in about few months. Story as story is great, old-fashion and kind of attractive, but they should have added more mystery, better dialogue, environment, atmosphere. They should just present it in a better way, in a way they did in last two parts.
#4 Members - Reputation: 139
Posted 02 June 2012 - 05:30 PM
Diablo 3 does not do that. It is very one-dimensional and, for me, makes the boring dungeon crawler even more boring.
I agree that the different classes do add a small bit of depth to each, but it's an incredibly small amount and is quickly forgotten as you begin the first quest. There is never a reference back to the events prior to your involvement in the characters journey, other than small talk between you and your follower, if you choose to take them with you.
The scattered books do break up the monotony, but left me wondering "why the hell did all these people leave their 2million journals scattered around like this?" It just didn't make sense, much like dozens of other parts written into the game.
Visually, the game is pretty amazing. The art direction is impressive to me. I was actually expecting it to look much more like Warcraft 3 than the old Diablo games, but they managed to make a compromise with their current visual branding and the rest of the Diablo franchise. I just feel like all creativity went out the window when it came to writing for this game.
#5 Members - Reputation: 152
Posted 03 June 2012 - 07:25 AM
There is a reason why people are saying for Diablo 3 that is just about clicking and killing minions. This system (gameplay) was same in Diablo 2 as it is in Diablo 3, but you could not notice the “boring” part of it because of the story, environment and much more.
I think that people that worked on Diablo 3 are not the same one anymore.
Well it sells....what much more do they want
Yes, they made allot of money on Diablo 3 and it sells well. But you have to think on long term, leaving “bad” impression of game on millions and millions of people can turn disnatures.
What I noticed is that it looks like Blizzard has spent most of its budget on marketing the Diablo 3. It was all over the place, internet, tv even radio. It just seems that they didn’t focus on the development as they did on marketing.
#6 Members - Reputation: 333
Posted 07 June 2012 - 07:31 AM
Life in the Dorms -- comedic point-and-click adventure game out now for Xbox Live Indie Games!
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#7 Members - Reputation: 136
Posted 07 June 2012 - 08:29 AM
#9 Members - Reputation: 139
Posted 07 June 2012 - 06:28 PM
Also, SPOILERS!!!!!!!!!
http://www.youtube.com/watch?v=YcJ_XT3oWtY&feature=g-all-u
#11 Senior Moderators - Reputation: 3113
Posted 08 June 2012 - 12:10 PM
This wouldn't be so bad if Diablo 3 wasn't about the story. HOWEVER, when you read the interviews with the game designers, or see their replies on the forums, you quickly see that... in their eyes... Diablo 3 is about the story. Hence why there's no "Skip Boring Cut-scene" check box in the options dialog. Forcing you to manually escape those annoying boss cut-scenes.
Edited by Washu, 13 June 2012 - 01:31 PM.
In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
ScapeCode - Blog | SlimDX
#12 Members - Reputation: 333
Posted 13 June 2012 - 10:08 AM
I guess I can see if the developers were talking up the story, one might be bothered by that...but purely from the perspective of what the Diablo series is as a whole, we shouldn't assume interesting story from a series that's never had it before.
I mean, seriously: mad credit who can stay awake through this thing:
http://www.youtube.com/watch?v=4_W4eAT5sbk
Life in the Dorms -- comedic point-and-click adventure game out now for Xbox Live Indie Games!
My portfolio: http://paulfranzen.wordpress.com/
#13 Members - Reputation: 1851
Posted 13 June 2012 - 01:06 PM
I mean, god. Couldn't they at least have tried? And if not, then why, by all that is holy (LOL), did they even bother with the story-telling mechanisms? That was their worst failure, in my opinion. Not that the story was bad (it was), but that it was shoved down our throats. Then the Blizzard devs have the gall to suggest in their Reddit Q&A that they received extremely positive feedback on the story and, by implication, anyone who didn't worship it for the lovely jewel that it was is an idiot.
Besides, some of us did play Diablo for the story. I mean, it's not like it was the whole reason, but there was a part of me that really loved the dark Judeo-Christian symbolism, the tales of a grand war between Heaven and Hell (however cliched) that was going on separate from what the player was doing, the lore of the Horadrim, etc... You got that stuff in hints, by reading game manuals, by picking it up from the occasional end-of-Act cutscene. Now, you get it dressed up in cartoony Warcraftian sugar-coating, sprinkled with gumdrops and unicorns and copious amounts of Bloom filtering, and crammed down your goddam throat with a stick by way of the in-game cutscenes, endless poorly-written dialogue and simpering banter that sounds like it was written by a third grader after watching too many Dragon Ball Z cartoons.
But I agree, complaining about the story in this game is stupid. There are so, so many more and better things to complain about.
#14 Members - Reputation: 139
Posted 13 June 2012 - 01:23 PM
Personally, I really enjoyed the story up until this game. The cut scenes had a lot of depth and mystery to them even though you kind of know what you're working towards. They never spelled anything out to you, so the game still held a bit of mystery. However, in Diablo 3 they left huge gaping holes in the story that aren't explained, as if they didn't even play the first two games, and spelled every single step of the game out for you. Which, to me, are a HUGE strikes against a team that were suppose to be perfecting the most anticipated game of the decade.
I would much rather watch the above cut scene, from Diablo 2, than this one, from Diablo 3.
http://www.youtube.com/watch?v=UbxEuy4pEM8
#15 Members - Reputation: 139
Posted 13 June 2012 - 01:29 PM
#16 Members - Reputation: 265
Posted 22 July 2012 - 12:08 AM
Now with Diablo 3 I have been disappointed by blizzard again. Again, like SC2, its a fun game, but it missed its mark. The game play has been torn down, and what they rebuilt from it is a pitiful ghost of the interesting mechanics they had built up by D2X. The progression was harder, the mechanics more varied, the classes more interesting. Now all of it is simplified. Story-wise, I didn't expect greatness, but I will remember how terrible the dialogue was, I don't remember D2 plot at all. I don't ask for greatness, but I was given something awful, something to make me cringe. I honestly feel bad for the voice actors for Tyreal and Adria because of their scene at the end of Act 3. For me that scene was the absolute worst, and I think the voice actors were asked to play it up, not play it straight (not that that would have helped).
Voice acting was over the top throughout the game, the cut scenes were boring, there was never any suspense because you could see everything a mile away and when you got there, they had neon signs telling you what was going on. Pacing was terrible, both in story, and the quests that went along with it. The references to the older games were unnecessary, and the revival of old enemies was too. With a whole world to explore, why are we back at Tristram? Why is the second act another desert? why is the third act revisiting the last game too? They have a map of a whole world, why not throw the dart somewhere else? I'm glad some of the bosses are new, but they don't all fit. One is a throw back to D1, and one is a Warcraft character invading the game. The legit evils work well, but the others don't. Gameplay wise they don't work either. Difficulty in boss fights is all over the place.
The game is fun, and so is SC2, but these games are not their predecessors and they will not live as long, especially D3.
piercing forever through the heart
#17 Members - Reputation: 156
Posted 09 August 2012 - 09:02 AM
I mean, seriously: mad credit who can stay awake through this thing:
In all seriousness, it's a game intro trailer, so very likely that most players will force themselves to watch it at least once. I watched it just now to refresh my memory of what it was, all those years ago. I'd now have trouble watching it again, unless to analyze it for "what went wrong." Off the top of my head though, they talk a lot about walking through a desert for no apparent reason, other than some artist wanted to put a desert in a cutscene? And then the desert ends, and there's a town that isn't in a desert... oh WOW.
#18 Crossbones+ - Reputation: 1063
Posted 15 August 2012 - 08:06 AM
I know this doesn't strictly belong here, but these are the mechanics for me broke the game:
- rare mobs are harder than bosses. In D2, mobcombinations killed you. Here you just fight for 20 minutes to kill one rare mob.
- automated attributes, I have nothing to do when leveling up.
- Skills are unlocked, you have nothing to do when leveling up, and it doesn't matter what you choose anyways, you can always change it.
- only 6 skills. Seriously, do they think I can hardly keep myself from drooling over the keyboard? Or can the character not keep more than 6 moves in his head?
- progression: Exploding palm still feels and looks as strong at lvl 60 than it did at level 16. Remember the good old javazone?
And Storywise i have to agree d2 wasn't the greatest story ever, but it was fine, and you didn't have plot holes the size of continents.
For starters, remember the ending of diablo 2, the world stone was destroyed, nobody knew the consequences, but they might be dear. I can only imagine tyrael standing there, shrugging his shoulders: "Well lucky me, nothing happened... HEY GUYS! NOTHING HAPPENED! You can all go home now and do nothing for 20 years until I fall from the skies!"
In D2 you followed the Wanderer (of course it was diablo, but no character acted surprised when it was revealed). Everywhere he went, evil followed, because diablo was so bad. Alright, nice.
In diablo 3? Tyrael falls down, alright. But new Tristram has gone to shit for no reason, Belial decided to take Luth golein... I mean... that other town that totally isn't luth golein, for no reason. Adria suddenly appears for no reason, you had to get the black soulstone for... why again? I could go on for days.
The only new part that diablo3 introduced was Maghda and the Coven. Both are so bad and generic that i don't even CARE about their story. Anyways, leader of the coven. WHO ARE the coven? Generic demons?!
Investing millions of dollars, having a d2 fan as project leader, having 100 of people test the game early on and nobody noticed how BAD the ingame cutscenes and dialoges are? Did anyone listen to the first act Alaric NPC and think: "Yes, that's the best we can do."?
Edited by Bluefirehawk, 15 August 2012 - 08:11 AM.
Setting fire to these damn cows one entry at a time!
#20 Members - Reputation: 1851
Posted 15 August 2012 - 01:56 PM
Investing millions of dollars, having a d2 fan as project leader, having 100 of people test the game early on and nobody noticed how BAD the ingame cutscenes and dialoges are? Did anyone listen to the first act Alaric NPC and think: "Yes, that's the best we can do."?
Problem is, they didn't have a D2 fan as a project leader. They had Jay Wilson, who hated D2. You can hear that hatred seething underneath almost all the comments he made regarding D2.
Yeah, one of the lessons that we learned in development was people’s memories of Diablo II were way different than the reality of Diablo II. They remember all kinds of stuff that never actually happened in that game.
when you ask them about game challenge, they remember what it was like in hell difficulty. They don’t remember what it was like in normal difficulty. They remember something that visually darker than it ever was. They remember a variety and depth of monsters that was never there.
It’s one of those things where if you love a game (Diablo II), then the things that are bad about it become endearing. Everybody remembers Deckard Cain saying, “Stay a while, listen.” But the reason they remember it fondly now is because it was so damn annoying! He said it every time, and you had to talk to him so often!
There is more. Visit the D3 forums and people still bring this stuff up. He's very politic about it, but his disdain for D2 is thinly veiled.
Now, I'm not one to think that Wilson is the only guy responsible for the titanic heap of suckage they call D3. A lot of poop came from a lot of butts to poison that particular bucket of water, and in that stinky mess, Wilson's input was just one more turd.






