I'm trying to convert some code which was based on DX9 under .NET1.1 to DX9, .NET4 and SlimDX.
The old code had a number of event handlers set up:
graphics.DeviceLost += new EventHandler( this.InvalidateDeviceObjects ); graphics.DeviceReset += new EventHandler( this.RestoreDeviceObjects ); graphics.Disposing += new EventHandler( this.DeleteDeviceObjects ); graphics.DeviceResizing += new CancelEventHandler( this.EnvironmentResizing );
I note that in SlimDX.Direct3D9, DeviceLost no longer exists. I have a simialr problem with the others.
DeviceLost exists in the SlimDX.Direct3D9.ResultCode namespace, but I don't know if this will be of use.