Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


How effective is javascript if we want to develop a facebook social game like farmville,slotomania etc


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
5 replies to this topic

#1 qasim   Members   -  Reputation: 101

Like
0Likes
Like

Posted 03 June 2012 - 04:34 PM

We have started a new start up Clipinmedia focused on developing facebook social games for clients.Our next project is to develop a social game like https://apps.facebook.com/slotomania/ ( it's developed in flash + PHP ) max numbers of games on facebook are made using flash.But as browser games can also be developed using javascript as this slot's game https://apps.facebook.com/nonstop_casino (is developed using javascript + PHP)

second game (javascript+php game) is less attractive as far as graphics are concenred but it's providing almost same gameplay experience as of other flash games.

Would you like to share your opinion in case we don't need highly attractive gameplay will this ( Javascript + PHP ) model will work what problems can come into play at later stages.Or javacript will be perfectly fine to work with.

Sponsor:

#2 SeiryuEnder   Members   -  Reputation: 199

Like
0Likes
Like

Posted 04 June 2012 - 07:49 AM

You can always make the game in flash and call JavaScript externally to drive your logic. Flash is attractive because of how rapidly you can set up and develop an application (very in-depth GUI), JavaScript is attractive because of the lower level control. I don't think there's a good reason not to have the best of both worlds. It obviously won't be as efficient as everything being done in JS (interop never is), but you're not normally too worried about optimization in Facebook apps. It's more about production efficiency.

Edited by SeiryuEnder, 04 June 2012 - 07:51 AM.


#3 smr   Members   -  Reputation: 1676

Like
0Likes
Like

Posted 04 June 2012 - 09:31 AM

It would depend on which features you intend to use. If your game will rely on any HTML 5 elements, then I would develop your game using Flash. HTML isn't well supported in Internet Explorer 8, which is still used by a significant percentage of users (according to w3schools.com the largest portion of IE users are still on IE8).

#4 Fredericvo   Members   -  Reputation: 421

Like
0Likes
Like

Posted 06 June 2012 - 12:58 PM

Isn't the fact that your entire source code is visible to the world not a huge drawback of JS?

#5 SimonForsman   Crossbones+   -  Reputation: 6169

Like
0Likes
Like

Posted 06 June 2012 - 01:20 PM

Isn't the fact that your entire source code is visible to the world not a huge drawback of JS?


its only a drawback if your code is so bad that you're ashamed of it.
I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!

#6 Fredericvo   Members   -  Reputation: 421

Like
0Likes
Like

Posted 06 June 2012 - 01:30 PM


Isn't the fact that your entire source code is visible to the world not a huge drawback of JS?


its only a drawback if your code is so bad that you're ashamed of it.

LOOL
It's not what I meant. More from a security/trade secret perspective.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS