I am using C++ and DirectX 9
Edited by Medo3337, 03 June 2012 - 11:56 PM.
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Posted 04 June 2012 - 05:21 AM
Edited by kauna, 04 June 2012 - 05:22 AM.
Posted 04 June 2012 - 08:53 AM
it is a good starting point to code functions to get the terrain height at certain x,y point
That's what I thought about doing, I think I need to get the top vertex Y axis based on the character/
vehicle X and Y, however I am not sure about how to get the Y axis from the terrain vertex, any idea?
Posted 04 June 2012 - 05:28 PM
Posted 05 June 2012 - 01:45 AM
Posted 05 June 2012 - 09:13 AM
I have created the terrain in 3Ds Max, however, I dont find creating bounding box efficient since I could be having alot of heights and the character will be moving on the terrain (up and down).
Edited by DJTN, 05 June 2012 - 09:17 AM.