maybe not so irrelevant to gamedev
Members - Reputation: 254
Posted 05 June 2012 - 06:28 AM
Crossbones+ - Reputation: 2911
Posted 05 June 2012 - 06:36 AM
The reason why beginners get the advice to make small and simple games is because the very core concepts of what defines a game remain more or less the same when things get more complex, and it's only normal to learn these concepts at an entry level.
I don't think there's any need for worrying
I gets all your texture budgets!
Members - Reputation: 835
Posted 05 June 2012 - 06:38 AM
Crossbones+ - Reputation: 7785
Posted 05 June 2012 - 07:08 AM
You need to differ between learning something new and staying at a certain level. As beginner you need to learn the basics first and as a matter of fact, you learn better and faster when concentrating on simple things before doing the advanced things (you will fail to sprint when you are not even able to stand up for 1 second).
...advice to beginners how to get started in gamedev says just we need to start it from making simple games.
Once you reach a (professional) level, you need to learn to keep up, but at this time you are already familiar with all the basic stuff and will most likely adapt new things much faster.
Edited by Ashaman73, 05 June 2012 - 07:11 AM.
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader