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Posted 05 June 2012 - 03:40 PM
Posted 05 June 2012 - 05:43 PM
You are aware you'll be writing in C#, correct?
I got a group of 4 friends from my c++ class and we are going to make a game in XNA
Like Mirror's Edge?
Our idea is to make a 1st person platformer
Don't make an engine, just make a game. It's a sentiment repeated a lot around here. Unless you mean "engine" in the sense that you'll spend the summer learning how to get basic elements to work and writing some of the framework code. Otherwise, an engine is an abstracted set of tools that can be reused for multiple games. That's just adding way too much to the workload for what you want to do. Make the game do what you want it to, and then maybe you'll have some elements you can pull out at the end that would be a good seed for a future engine.
just wondering what you guys think about making a game engine
Use a code repository and versioning tool like SVN or Git, it'll save you a LOT of headache. Trust me.
sharing the work evenly
Posted 07 June 2012 - 02:35 PM
Edited by winsrp, 07 June 2012 - 02:36 PM.
Posted 07 June 2012 - 07:06 PM
well, I would advice to first take some C# classes, or tutorials, since moving from C++ to C# is not exactly a smooth walk in the park.
Posted 08 June 2012 - 12:27 AM