Members - Reputation: 106
Posted 07 June 2012 - 06:38 PM
I have good knowledge in C++ and C# as well as SQL databases, and some knowledge in lua. I'm just trying to find an engine that already allows this over a network, as im not too good with scripting network interface.
So far I have tried C4, which didn't seem to work too well for my goals, Visual 3d which doesn't have up-to-date networking last time I checked (on the features page they say they do, but many forum posts by their own staff seem to say otherwise) and in udk I have tried the fractal mesh system but that didn't work too well for whole terrains. Any ideas?
Members - Reputation: 102
Posted 07 June 2012 - 09:07 PM
Members - Reputation: 460
Posted 07 June 2012 - 09:48 PM
Here's a concept video for a refreshing game being built by 2 guys with Unity:
It has deformable terrain as well as procedural base creation.