How to reinvigorate a team?
#1 Members - Reputation: 169
Posted 08 June 2012 - 05:44 AM
I've been managing a udk game project for a few months and it seems that my team has lost momentum. (Its a single map UDK demo)
I did a survey and in short the trend from the team members seemed to be 'I don't see anyone else doing anything, so I don't feel like doing anything'.
The GDD has taken a while to flush out which I can understand can take some wind out of the sails during the prepro. (I try to live by its a living document and update it daily based upon questions that need to be answered.)
I've recruited some replacements for those that seem to be uncommunicative for the past month, however I don't want to repeat the issue.
Any suggestions?
Any questions I need to be asking myself or the team?
#2 Members - Reputation: 3692
Posted 08 June 2012 - 07:03 AM
The voices in my head may not be real, but they have some good ideas!
#3 Members - Reputation: 169
Posted 08 June 2012 - 08:09 AM
I've emailed the team, keep updating our project management system with back end, recruitment updates, and tasks that have been completed/assigned. I've written out more backstory, updated the website with game dev bios, and even allowed time for a dedicated team meeting time for our international devs who seem to miss out on the domestic team meetings.
#4 Moderators - Reputation: 4832
Posted 08 June 2012 - 08:50 AM
Have you talked with each member of the team to determine what his or her motivations are? Why he or she joined the team in the first place? You need to know what each member of the team hopes to get out of the project, so you can apply motivational techniques.
You could also google information on ways to boost morale. Being a spread-out team imposes unique challenges, but there ought to be ways.
Do you have a website, a central repository of team information? Do you do regular team communications?
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#5 Members - Reputation: 280
Posted 08 June 2012 - 08:57 AM
Another thing is communication. We used an internal wiki (MediaWiki) and an IRC channel with a history-keeping bot. The IRC channel/bot can help alot, if one person posts "I'm currently working on X, what do you think of this? <link>" then it often triggers responses causing other people to work as well. A Wiki on the other hand is great for storing documents and decisions. It's easy to collaborate and you get stuff like history for free which also means you can follow activity.
#6 Members - Reputation: 169
Posted 08 June 2012 - 11:55 AM
You are not wrong on your assumption. I inherited this project as the originator landed a job at Bethesda. It was either step up from dept lead to project lead, or let te project die. I didnt want to let a lot of man hours go for naught, so I stepped up and organized the project better and have been trying push things forward to get our demo done.I assume that you have not gotten everyone in the team to sign a collaboration agreement. I hope I'm wrong there.
Yes and no. Yes I've asked each new member I've recruited, but no to the old members. The reason of each person varies, but in general it's to add to a portfolio or help others.Have you talked with each member of the team to determine what his or her motivations are? Why he or she joined the team in the first place? You need to know what each member of the team hopes to get out of the project, so you can apply motivational techniques.
Yes and Yes.Do you have a website, a central repository of team information? Do you do regular team communications?
We have weekly team meetings via TeamSpeak on Sundays and another team
Meeting on tuesdays for the international devs.
We do have a website, however each person int listed yet as they have not provided a bio. www.frakturedgames.com
It's something I'll need to followup on.
#7 Moderators - Reputation: 4832
Posted 08 June 2012 - 12:07 PM
And you need to find out every team member's motivation. That information will aid you in getting the project back on track.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#8 Members - Reputation: 169
Posted 08 June 2012 - 01:01 PM
I can setup an online form which I have everyone fill out and agree to and have them write out their initials as a signature. (or other simple identifier).
The question I have now, are you recommending it as a 'motivational' tool or a legally binding agreement to protect myself?
#9 Moderators - Reputation: 4832
Posted 08 June 2012 - 01:13 PM
Other problems can occur, too, and the agreement is a useful tool. Read that article I linked you to.
And again I say, I would not want to be involved in a project without any written agreement. My recommendation, if you cannot get one drafted and signed, is that you yourself run, not walk, to the nearest exit.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#10 Moderators - Reputation: 7599
Posted 08 June 2012 - 02:47 PM
I recommend it for both reasons.The question I have now, are you recommending it as a 'motivational' tool or a legally binding agreement to protect myself?
Imagine a common scenario: One person on the project leaves.
On the legal side, without a collaboration agreement in place the entire project becomes legally tainted. The person who left is still a copyright holder with full rights to everything they did; their work and everything derived from their work is still owned by them. Except now they are gone. That is a legal poison-pill for the project. One person leaves and the entire project becomes a legal black hole. You must get the rights from that person if you intend to do anything with the project.
To prevent the project from becoming legally tainted you need to go back to every person who has ever contributed to the project and get them to sign a collaboration agreement, or if they won't, at least a rights assignment. Without that in place the project is legally dead; without that I agree with Tom that you should run for the nearest exit.
That needs to be done quickly, the sooner the better.
Failing that the project becomes a legal nightmare that you can never sell, license, or even give away. The only legal option for such projects is to abandon them to the wreckage heap of failed projects.
I hate to sound negative about it, but a project without an agreement is fatally flawed from a legal standpoint.
On the management side any cohesive structure will help the team any time there is a morale hit. One person leaving can be a major morale blow and often will results in a negative ripple effect. Having an agreement will help rebound the damage faster. You can re-assure everyone that even though the person is gone the project is able to continue.
As for motivation, people change. That is a basic simple part of human nature.
When a person is no longer motivated to work on the project your best option is to make a clean and swift break. Taking to long hurts everybody, both the person who lost motivation and those who remain. Chances are good that if ties were severed with a few key people earlier-on, the project's morale would be better overall. Now you still have to sever ties with those people but additional damage has been done. Left for too long a few unmotivated people can cripple any project.
Even at big studios where people are generally happy there is still employee turnover. People lose interest and decide they would rather become teachers or botanists or screenwriters rather than make games. Presenting the fact that the person is following their passion in a positive manner is very helpful.
There should always be a private side of the break and a public side of the break. The private side is often very difficult and personal. It is unique to every individual.
The public side that the team sees, if you can do the break on positive terms it helps mitigate the ripple effect.
Examples:
"We love what Bob has done for the team, but now his life is taking a different direction. Bob, if you ever decide to come back we'd love to have you. We're sad to see you go but glad to see you following your dreams. We all want to thank you for being a part of the project."
"We're sad to see Bob go, but we're glad he gets to follow his new passion of stunt car racing! Let's give him a cheer; pass around the drinks!"
Without the collaboration agreement in place, when anybody leaves the project the entire project is instantly and automatically doomed. No amount of positive spin can change the plain and obvious fact that the project is doomed.
So get that collaboration agreement in place post-haste.
Edited by frob, 08 June 2012 - 02:51 PM.
Clarity, but more words.
#11 Members - Reputation: 102
Posted 08 June 2012 - 03:36 PM
1. Can get all people in on the project together (Skype, vent, team speak) and have a group sit down and recollaborate the project to get everyone excited and a vested interest again.
2. Find the most influential person on the team (the social butterfly of your team) and sit and talk about the project in every positive way you can get excited about it from there he should go and spread the word and it should get moral up again although that is the slow way.
3. show and tell- have all the members of your team show what they have been doing and have them explain what and why praise for high level progress or effort this will appeal to peoples competitive side but on a caution note if not handled right it could also blow up really really badly so handle it with care the mini version of this would be having them post their work for the team to follow ( website, YouTube, wiki) it’s a more passive way to do it but it’s really effective to have that way everyone can follow and start seeing the whole picture instead of just there part
#13 Members - Reputation: 169
Posted 08 June 2012 - 04:47 PM
I'm not sure where the bottleneck is currently. I know the GDD was a bottleneck for a while, but after we resolved we still had a lack of progress.Just to ask an obvious question, is there maybe a bottleneck somewhere? Are there people that think they should be waiting for something to be done before they continue with their tasks?
#14 Members - Reputation: 118
Posted 11 June 2012 - 08:16 PM
Now try to continue reading in a different language from English and your native language, if you can, if not, then just translate this, in your head, from English to your native language. You can also try to immitate some famous voice in your head.
Do I believe in your project?
Now dependant on your own answer, you'll find the answer to if you are capable as a leader in your current state of thought.
The reason I suggest this exercise, is because I was told (and everyone knows that a guy on the internet who was told something, is always right) that if your brain is already spending energy, trying to translate in this example, it doesn't necessarily use it's sub concious (which in this case, might make you think about the question above, untruthfully). For everyone who doesn't believe it, try doing it when shopping next time, and you might find that your favorite stuff, isn't actually your favorite stuff ( at least it works for me, even if I know I'm just testing it ). This was just something I felt like adding, because I want to feel like I know more than someone else.
This does not mean that you don't have to sort out the legal stuff. You have to sort out the legal stuff.
Edited by Smilex, 11 June 2012 - 08:17 PM.
Macro, then refine.
#15 Members - Reputation: 361
Posted 12 June 2012 - 07:28 AM
viptampa, I want to suggest an exercise for you. You might have already tried this, I wouldn't know, but either way, if you haven't, then this might help a bit.
Now try to continue reading in a different language from English and your native language, if you can, if not, then just translate this, in your head, from English to your native language. You can also try to immitate some famous voice in your head.
Do I believe in your project?
Now dependant on your own answer, you'll find the answer to if you are capable as a leader in your current state of thought.
The reason I suggest this exercise, is because I was told (and everyone knows that a guy on the internet who was told something, is always right) that if your brain is already spending energy, trying to translate in this example, it doesn't necessarily use it's sub concious (which in this case, might make you think about the question above, untruthfully). For everyone who doesn't believe it, try doing it when shopping next time, and you might find that your favorite stuff, isn't actually your favorite stuff ( at least it works for me, even if I know I'm just testing it ). This was just something I felt like adding, because I want to feel like I know more than someone else.
This does not mean that you don't have to sort out the legal stuff. You have to sort out the legal stuff.
It also works it if's just a hard to read font. It's even scientifically proven to help people in school get better grades (especially in biology).
#16 Members - Reputation: 118
Posted 13 June 2012 - 04:16 PM
viptampa, I want to suggest an exercise for you. You might have already tried this, I wouldn't know, but either way, if you haven't, then this might help a bit.
Now try to continue reading in a different language from English and your native language, if you can, if not, then just translate this, in your head, from English to your native language. You can also try to immitate some famous voice in your head.
Do I believe in your project?
Now dependant on your own answer, you'll find the answer to if you are capable as a leader in your current state of thought.
The reason I suggest this exercise, is because I was told (and everyone knows that a guy on the internet who was told something, is always right) that if your brain is already spending energy, trying to translate in this example, it doesn't necessarily use it's sub concious (which in this case, might make you think about the question above, untruthfully). For everyone who doesn't believe it, try doing it when shopping next time, and you might find that your favorite stuff, isn't actually your favorite stuff ( at least it works for me, even if I know I'm just testing it ). This was just something I felt like adding, because I want to feel like I know more than someone else.
This does not mean that you don't have to sort out the legal stuff. You have to sort out the legal stuff.
It also works it if's just a hard to read font. It's even scientifically proven to help people in school get better grades (especially in biology).
You are a genius! I never thought about it, but I'll surely try this now that I'm preparing for exams and all that stuff.
Macro, then refine.
#17 Moderators - Reputation: 4832
Posted 13 June 2012 - 06:38 PM
You are a genius! I never thought about it, but I'll surely try this now that I'm preparing for exams and all that stuff.
It also works it if's just a hard to read font. It's even scientifically proven to help people in school get better grades (especially in biology).
I must be thick; I don't understand. Can one of you please explain? Would I just imagine that some text is in a hard-to-read font? Or should I take the text, paste it into a word processor, and change it to a hard-to-read font?
And that will help me as 1. the writer, or 2. the reader, to get getter comprehension?
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#18 Members - Reputation: 118
Posted 14 June 2012 - 02:11 AM
You are a genius! I never thought about it, but I'll surely try this now that I'm preparing for exams and all that stuff.
It also works it if's just a hard to read font. It's even scientifically proven to help people in school get better grades (especially in biology).
I must be thick; I don't understand. Can one of you please explain? Would I just imagine that some text is in a hard-to-read font? Or should I take the text, paste it into a word processor, and change it to a hard-to-read font?
And that will help me as 1. the writer, or 2. the reader, to get getter comprehension?
I haven't tried the font trick, but it is definitely for the reader. The idea is to make the reader's brain have too much to do, so that it can't predict stuff. So with my translation example, your brain has to translate the text as well as reading it and understanding it, making predictions hard for it. If we take the shopping example again, say you were a Pepsi person and you always get a Pepsi, but then you can try to ask yourself "What soda do I want?" in a different language, one you aren't too fluent at, so that your brain doesn't have an as easy time to tell that it's Pepsi, because it has always been Pepsi, but instead evaluate the actual question. I don't know of the actual science behind it, but I have tried it myself and for me it actually worked (Even though I was fully aware that I was just testing the idea).
Macro, then refine.
#19 Moderators - Reputation: 4832
Posted 14 June 2012 - 08:58 AM
I haven't tried the font trick...
Would I just imagine that some text is in a hard-to-read font? Or should I take the text, paste it into a word processor, and change it to a hard-to-read font?
You are a genius!
It also works it if's just a hard to read font.
with my translation example... try to ask yourself... in a different language, one you aren't too fluent at,
I assume it does have to be a language you know something about. You do this exercise in your head, on the spot. So I think I understand this one.
And the other one you mentioned is to imagine something being said by a well-known voice (like James Earl Jones, or Sean Connery, for instance).
The font trick, I assume, has to be actually done with a font (so the words have to be in digital form, and changed to a different font).
What I don't get is the point of these tricks.
Is it reading comprehension?
Is it learning?
Is it decision making?
Is it motivation (the point of this thread)?
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#20 Members - Reputation: 118
Posted 14 June 2012 - 10:54 AM
Macro, then refine.
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