import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;
public class View extends JFrame implements KeyListener
{
JPanel jp = new JPanel();
JLabel jl1 = new JLabel();
ImageIcon img = new ImageIcon(getClass()
.getResource("/images/Standing.png"));
static int Xposition = 0;
static int Yposition = 300;
public View()
{
setTitle("GG");
setSize(800, 600);
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
jp.setLayout(null);
setLocationRelativeTo(null);
jl1.setIcon(img);
jp.add(jl1);
jl1.setBounds(Xposition, Yposition, jl1.getIcon().getIconWidth(), jl1
.getIcon().getIconHeight());
add(jp);
validate();
}
public static void main(String[] args)
{
View view = new View();
}
@Override
public void keyPressed(KeyEvent e)
{
int keyCode = e.getKeyCode();
}
@Override
public void keyReleased(KeyEvent e)
{
}
@Override
public void keyTyped(KeyEvent e)
{
}
}once I have loaded an image into the JFrame how can I make it move with the arrow keys I saw some tutorials how to do it if you draw a figure yourself but how to do with an actual image you have loaded ?






