Calibri Font on Windows XP
Members - Reputation: 221
Posted 09 June 2012 - 02:47 AM
I want to use the Font Calibri Bold in my game that is targeted for Windows XP, Vista and 7. On Vista and 7 the font is already included, but on XP it is not. Does anyone know what I have to do to distribute this font with my application?
Thanks for any help!
Members - Reputation: 1923
Posted 09 June 2012 - 10:43 AM
Moderators - Reputation: 38644
Posted 10 June 2012 - 09:46 AM
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Crossbones+ - Reputation: 8185
Posted 11 June 2012 - 02:59 AM
About bitmap fonts, you may want to check with your lawyer first, but at least in the EU the bitmap rendering of a font is not copyrighted or protected in the same way as the truetype font. Unless a font contains characters that are something like a "utility patent" (like the "Coca Cola" font), it's just a bitmap. Obviously, you may e.g. still not display "Coca Cola" in your game, even less so in its typical, recognizable writing, even if the bitmap font as such is "just a bitmap".
Members - Reputation: 350
Posted 11 June 2012 - 08:36 AM
Is there any reason it has to be Calibri? You could look through the Google Web Fonts and find something good there. Oxygen looks reasonable. And from the about page (emphesis mine):
All of the fonts are Open Source. This means that you are free to share your favorites with friends and colleagues. You can even improve or customize them and collaborate with the original designer. And you can use them in every way you want, privately or commercially – in print, on your computer, or in your websites.