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glDelete*** on android/OpenGLES 2


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#1 chronozphere   Members   -  Reputation: 142

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Posted 10 June 2012 - 08:49 AM

Hey,

Do I always need to free every OpenGL resource using glDelete***, when programming for android in java? There is a garbage collector, but does it properly clean up these resources?

Can it hurt to leave everything in VRAM?

Thanks a bunch,
Chronozphere

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#2 dpadam450   Members   -  Reputation: 1008

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Posted 10 June 2012 - 11:22 AM

When the program closes it will be freed. But at run-time the textures will not auto garbage collect.

#3 chronozphere   Members   -  Reputation: 142

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Posted 10 June 2012 - 12:41 PM

Thank you.




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